jumping between pads doesnt work for me just moves a bit
anyways good job
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #55 | 2.981 | 3.333 |
| Enjoyment | #71 | 2.236 | 2.500 |
| Concept | #72 | 2.460 | 2.750 |
| Use of prerequisite | #73 | 2.683 | 3.000 |
| Presentation | #81 | 2.087 | 2.333 |
| Overall | #81 | 2.348 | 2.625 |
| Controls | #91 | 1.640 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
Wasn't made with MiniScript
Bezi
Wasn't made with the help of Bezi
GameMaker
Was made with GameMaker
Nice idea. You should prevent the frog from going near the edges of the screen, because it’s very anoying to get back to the center, due to the mouse going outside of the window.
this has a lot of charm, i enjoyed it ! loved the enemy, nice work :]
Although the art and animations may lack, the gameplay itself is very solid! I know myself that even if you didn't change any of the controls, great art would have vastly affected the feel of the game in a positive manner. Controls wise imo I thought it felt very nice. I love the physics of the frog and that terror I feel when that damn alligator comes. There are a couple suggestions that I'd make that could improve your game.
Overall, I love the concept of a sort of "Duck Hunt" game turned into frog with an added enemy. And as a fellow GMS 2 user myself, I really enjoy seeing games created with the engine I associate with! Keep up the awesome work!
Thanks for the constructive criticism, I really appreciate it! Responding to your points:
Thanks for playing! Good to see a fellow gamemaker user in the wild!
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