Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SketchboundView game page

An evil wizard has trapped you in his etch-a-sketch, entertain his many whims!
Submitted by Varii @ PepperTangoGames, BrushingBlooms (@AmberlinBlair) — 5 hours, 58 minutes before the deadline
Add to collection

Play game

Sketchbound's itch.io page

Results

CriteriaRankScore*Raw Score
All Judges' Picks#1n/an/a
Judges' Pick - Most Fun#1n/an/a
Creativity#34.4294.429
Impressiveness#113.5713.571
Overall#123.7773.777
Presentation#153.8933.893
Enjoyment#253.2143.214

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Incredible presentation, the little shimmer of the left etcher is an awesome touch, as well as the main menu animation(s). Great sfx, soundtrack, and illustrations all round. Really lovely premise. Meta humour is great, and not too overbearing or excusing itself in being self-referential yet committing mistakes/tired tropes. It’s just fresh, and doesn’t play itself out. Level number could also be diegetic, etched at the start of each level, or on a small digital display. Would be cool to see the coloured boxes better integrated in the levels too! I had a ton of fun seeing all the different dialogue options. Fun routing and wizardly demands to get through the levels. What is meant by my head being so big I don’t need big jumps? The mantle mechanic isn’t really used elsewhere explicitly, or that effectively. Wall jump is a little weird at first, but smooth system once you understand the inputs. The ‘end with a drop’ ones feel a little lacklustre, unclear if the fall I’m doing is enough. Some animation/sfx feedback would be great! Figuring out the lucky number should have repeating hints if a player does get stuck, otherwise I can see it being very punishing and unhelpful. Accidentally skipped whole lucky number 3 dialogue that makes the font all teeny tiny, pain. Seriously clean experience, really fantastic concept and execution. I could see this being a classic browser game. I really would love to see this continued, even if the code is a little sloppy and it wasn’t intended to be a long term project. I feel like playing a game called ‘The Looker’ all of a sudden... --- This is a really unique take on the theme; gradually learning more and more about each puzzle through the wizard's hints is a really creative use of "Feedback Loop". The central premise of being captured in an etch-a-sketch is pretty funny, and the writing at points made me laugh out loud (particularly the huge screed on the number 3. Yes, I have a big monitor and read it all). The visuals are also great; I particularly like the shaking up and down to reset a level animation. The puzzles were all interesting, and it's very impressive that you were able to make it detect loops so consistently - I bet that can't have been easy. I only really have three pieces of actionable feedback beyond "I want more". 1: Some of the writing has typos and/or misspellings, which detracts a little from the otherwise excellent dialogue. 2: Often I jumped twice due to holding the button down when I landed, which meant I failed the puzzle; consider changing it to only jump on a press rather than a hold (and adding input forgiveness). 3: As the text types within the dialogue box, the typewriter effect often makes words jump down to the next line when they get too long, which feels unpolished compared to the rest.

Number of team members
3

What engine or toolset does your game use?
Unity

Please provide a full playthrough YouTube video for your game.
https://youtu.be/RM-j9E49wRM?si=38-CkaK7ETO65-D2

Please provide a link to a 30 seconds gameplay YouTube video of your game.
https://youtu.be/HMOKGcxBRGI

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I love the drawing functionality and how the Wizard's comments do respond to what the player has done. I found his instructions a bit obtuse at times and so I've never managed to get past level 9! Fun up until then, though!

Submitted(+1)

Love the literal take on this jams theme, works perfectly with the wizards snarky commentary! Can't imagine the work that went into making the loop system working properly.  Very fun game to play through :D

Submitted(+1)

A really nice, polished game for the jam, well done! Took me way too long to realise the number I was finding was right in front of my eyes. The one thing I would say is that it felt odd that I could walk behind the frame if I tried to go back. The art, the dialogue, and the puzzles were all well done. Programming some of this must have been a pain, great job!

Submitted(+1)

I love the writing in this and the mechanics were really fun. Great visuals.

Submitted(+1)

One of my favorites of the jam. I love the art and I love the wizard character. The timing feels really well done and I'm blown away at the level of polish achieved in such a short time frame. Definitely has some decent replayability too!

Submitted(+1)

A very creative game! The art is really good too. 

I had some difficulty completing the first level. I watched the video and that helped me understand how to complete the level. For me, the controls were quite challenging. In a way, it fit well with the feedback loop theme.  

Developer(+1)

I'm really surprised you found the controls difficult - They're the standard controls you'll find in any platformer.


The wizard gives hints that, hopefully, gradually get less and less vague over time. He should've told you exactly what to do on the first level after like, 3 failures I think. if he didn't, that's an issue.

Submitted(+1)

The controls were standard and working well.  I was jumping too high in level 3 and had many retries. It is a good challenge!

Yes, the wizard gave me hints! At first, I didn't realised the wizard was helping me and thought I was playing it wrong. But eventually, I figured it out and I enjoyed playing the game!

Developer(+1)

oh I see! yeah, level 3 is where the puzzles really start aha, though it's also a tutorial for the mantle mechanic. That one maybe could've used a little more work to make things clearer.

Submitted(+1)

the idea and the art are wonderful, that's so creative! In some points i couldnt really figure out what i had to do to satisfy that crazy mage tho, but after some attempts i can say it was pretty funny ^^

Submitted(+1)

It’s a super creative take on the theme! The idea of being trapped in an Etch-a-Sketch by a demanding wizard is both hilarious and frustrating in the best way. The canvas design, unique art style, and smooth gameplay really stood out. I loved how you have to carefully follow the wizard’s instructions, or you’re stuck in a loop—perfect match for the feedback loop theme.

Submitted(+1)

This game is fun! I enjoyed the artstyle and premise, and the wizard was an absolute douche, which I love. However,  the solutions to the puzzles all seemed rather arbitrary and I wasn't sure what the wizard was asking of me at times.

Overall, I enjoyed it, well done!

Submitted(+1)

This is an amazing game! The idea is fantastic and the art is gorgeous, I love the writing and the humour too!

The puzzle is really interesting but it was a bit unclear for me what to do exactly, but other than that, I had a great time playing this game! Great works :D

Developer(+2)

I think I needed to playtest a bit more aha, I probably could've picked up on the lack of player direction through that.


really glad you enjoyed it though!

(+2)

First of all, I just want to say I love the aesthetics and presentation of this game! The artwork was excellent, and I love the whole idea of this game taking place just because a wizard had beef. The game being on an etch-a-sketch was really cute, too. 

It's an interesting mix of a puzzle game and platformer, and I found myself wanting to really spite the wizard by the end of it after all the complaints he gave. I think my only nitpick is that I wish the game was a bit more clear about what loops were sometimes, though. Sometimes I doubled back and it counted that as a loop, so I had to carefully walk the line between having too few large loops, and accidentally making too many ones I didn't notice. That's also sort of a skill issue on my own part, though, mind you.

Fun game either way! I'd love to see this expanded upon. 

Developer (3 edits) (+2)

Hi! For you and everyone else, i wanted to explain the line loop algorithm. Finding the number of loops in a line is a huge pain, and there are so many edge cases for what counts and what doesnt.

For reference, the player is just over 80 units tall 

The game records the player's position every time they've moved 20 units. At the end of the level, the loop finder is passed that list of position and scans it - checking for an intersection between line (i, i+1) and line (j, j+1). If one is found, we then check whether it should be excluded

  • if the lines are parallel, there is not loop here, so it is excluded. Lines left by the character walking back and forth are generally parallel
  • if the loop is too close to a previously found loop, something has probably gone wrong or the player is scribbling, so we discard the loop. This threshold is set at 100 units.
  • if the loop contains too few line segments, it is discarded. for a viable loop to be found, there must be at least 10 line segments between the two intersecting lines.

This, obviously, isnt perfect. It works most of the time, but there are still a million edge cases i simply cant work out.


     

Submitted(+1)

I was surprised by how cool the wizard animation at the start is. Took me a while to figure out level 5, but overall the levels were enjoyable. Cool take on the theme! Cheers :D

Submitted(+1)

Funny writing, I liek. Fün game, annoying wizard (succesfully so ehehe). Good job! Thankss.

Submitted(+1)

Really cool art style, and I love the wizard guy. Also pretty difficult. Took me quite a few tries on a lot of levels, and I really couldn't make sense of the 11th level's feedback so I couldn't get further than that. But I do love the concept of being trapped in an Etch A Sketch!

Submitted(+1)

I hope part 2 is giving a piece of mind to that mage. 

Developer(+1)

omg did you play the whole thing???! im so glad :) 
realistically im never gonna make part 2 LOL but id love to see the wizard get whats coming.