You did such a great job with this! The art is great both in-game and the menu/key art! Feels polished and smooth to control and play. Loved the find and retrieve mechanics and definitely made it stand out.
Play game
TheGlitchGirl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 4.250 | 4.250 |
| Visuals | #9 | 4.250 | 4.250 |
| Overall | #13 | 3.708 | 3.708 |
| Fun Factor | #20 | 3.583 | 3.583 |
| Audio | #30 | 3.333 | 3.333 |
| Theme Implementation | #34 | 3.500 | 3.500 |
| Special Object Implementation | #59 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You control a IceCream merchant, that will use her magical ice cream cone to glitch objects and solve puzzle.
Comments
Very nice mechanics, and the mood is really on point! Thats a really fun game.
Nice puzzle platformer! I The controls felt quite smooth, and there's even a option menu as well, for changing for example the controls. Nice.
Fun little puzzle platformer. I liked the glitch mechanic and finding the secret ending was fun too.
The game screen doesn't scale with window size though, which crops parts of the game and menus when resizing. You could fix this by editing the settings under Project Settings -> Display -> Window -> Stretch
Before my last update it was to small and didn't scale at all with the screen size, I tried fixing it but it seams that it became too big. I didn't realy found out the settings for display/window/stretch, I've tried to change the mode and aspect, but that didn't fix it. I did a quick and dirty fix by just scaling some of the stuff down, it was too big anyway + added scrolling for the keybinds settings. Thanks for pointing it out!
Sorry cant play on linux, its missing the PCK (are you on Godot? If so you can add the pck when exporting).
I love the mechanic! I got stuck on some levels, but after a while figured it out (took me 10 minutes to realize that I can press and hold space to jump higher, lol). And the art is really cool. Overall, great game x
Thank's everyone who played. The last time I did a GameJam was in 2017 and after years of using Unity to prototype and try to make game, I swiched to Godot a few month ago so I was pretty much learning while making the game. If I can give any advice for gamedev's is that for such a short game jam don't focus on the system's focus on making the game fun and long enough. I mean how need a save system for such a short game am I right? SCOPE CREEP is real !
Good job finishing this game! ¦3
I like the puzzle element of how you need to toggle certain things remotely.
The secret ending was a bit disappointing, though, but it was nice to have an extra puzzle on this level.
Very cute art, figuring the secret was engaging. Felt the camera was a bit too shaky, but overall liked it.
I love this game! The graphics and music creates awesome vibe, the mechanic with ice cream is very iconic. Great job!






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