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Starved Light's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Sound Design | #33 | 2.606 | 2.786 |
| Theme | #47 | 2.272 | 2.429 |
| Gameplay / Fun / Engagement | #59 | 2.004 | 2.143 |
| Overall | #59 | 2.205 | 2.357 |
| Art Style / Visuals | #68 | 1.938 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
Your flashlight takes any fuel/resource, not just batteries
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
I couldnt play it very well as the screen was black most of the time, even with my flashlight on and plenty of battery. Not sure if this was a bug, but there was nothing I could do
NICE
GAMEPLAY: What's here works well, and does give an interesting dynamic, but it gets boring after a while. My mind first springs to including a full map: players know where to go, but with this little light, they have to figure out how to get there on their own. The glow of the rat's eyes is a nice touch, though if it were me, I would've picked some spooky-monster-thing and went typical horror. Rats are cute. I also had issues in the web version where upon replaying, the camera was offset and I couldn't move.
VISUALS: I'm getting conflicting messages here--most of the game is pixel art, but the UI and player character seem to be vectors. The pixel art itself is fine, but could use extra flair. Landmarks would also be useful for navigation, or at least variety.
AUDIO: The howling wind sets a good uneasy atmosphere. The flame sounds and rat squeals fit. Not much more stands out.
THEME: Jamming skulls into my flashlight is resourceful, but nonsensical. A literal torch would make more sense, and campfires could then be recharge points as well as rest stops.
I liked it, the atmosphere is good and it is immersive. I only ran into a bug with the flashlight but other than that everything was fine. Good game!! :D
Thank you for playing, it's a glitch that has to do with unity's WebGL but it should not happen in the windows build.
Good game, I didnt beat it but i found it quite enjoyable though i noticed some lag on my pc
Thank you for playing!
I liked the idea of having to conserve your flashlight battery while trying to look for the exit! I would have liked it if you added some sort of clues throughout the cave that lead you in the direction of the exit. The whole time I felt like I was just wandering aimlessly hoping I would just stumble upon the exit. Maybe like torn pieces of a map that you can collect that lead you to the exit if you find all the pieces. The atmosphere of the game was great! It really felt like I was trapped in an eerie cave! Overall, it was a short, fun game. Good work!
Thanks for the review I agree that some clues/hints towards the exit are necessary. Maybe if I had more time I could have expanded the map and made it harder to find the exit randomly and only using the clues.
Awesome idea of game! I love the environment. I feel It could be more like an horror game, the environment is all set for it, but i think by managing the sound effect and sprites will change it 100%. The game has good potential to be a horror game in the future, I dont know many horror games with this style of gameplay, I would buy 100%
I like the idea of conserving the flashlight to scare away rats and getting through the level. I was able to complete the level despite having low health and nearly 0% flashlight energy.
I played it on the web version so the flashlight was definitely bugged up until I exited fullscreen and the flashlight worked again. This is a good game though with resources in mind.
Thank you so much for the review! I don't know why the flashlight bugs out but it's something to do with the Web build.
I'll be sure to try out your game as well!