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Health Ninja's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #1 | 4.429 | 4.429 |
| How well does the game fit the themes? | #1 | 4.571 | 4.571 |
| Gameplay | #2 | 4.333 | 4.333 |
| Visuals | #2 | 4.571 | 4.571 |
| Audio | #3 | 4.048 | 4.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 50 minutes
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Comments
Amazing game. Good job.
Really neat concept, I especially liked that each movement type had a different health cost! Others have commented on the controls, for me it's the lack of control in the air - once I jump, I have no imput over what happens; combine this with the need for precise platforming and a limited number of jumps (especially since in some levels a single mistake means you can no longer finish) makes this really stand out.
On the puzzle/design side of things, really good stuff! Well thought through and good use of the mechanics!
This is one of my favourite games for this jam. The controls take a bit of getting used to and it took me ages to work out how the wall jump works, but once I'd figured that out it was much more enjoyable.
Really nice visuals and a really well polished game overall! I enjoyed the puzzle element on the well designed levels!
One part that stands out the most is that a lot of my movement can be "just enough", which is really satisfying and rewarding to see the character barely making the platform!
A suggestion is probably to change the movement system a little bit, since the overall move speed feels a bit slow at times. However, the quality of polishing and the puzzle already partially fixed the issue.
Great job!
I had trouble with the floaty controls and wasted a lot of jumps trying to land on tight spaces, but that's probably just me not being very good. Your game looks really polished, I love the art, the level selection menu and the transitions.
You could consider unlocking all levels from the start to allow players to experiment more of your game even if they get stuck at an earlier level.
Nicely done!