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A jam submission

Echo RunView game page

A third-person puzzle game where your past runs become echoes.
Submitted by aymendj — 5 hours, 43 minutes before the deadline
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Echo Run's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#781.1182.000
Gameplay / Fun / Engagement#800.8941.600
Audio / Sound Design#800.7831.400
Art Style / Visuals#800.7831.400
Overall#800.8941.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unreal Engine 5

How does your game fit the theme?
Your past runs become echoes. Use your previous selves to solve time-based puzzles. Everything, even your memory, is a resource.

Easter Egg Challenge
As you leave the first door, go left then go left, then left again. You can't miss it.

Self-made & used stuff

Assets (e.g. free or owned)

Anything else you'd like to share about your game or development process?
This is my first jam and I was really tight on time since I missed the first days. I'm glad I could join. :)

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Comments

Submitted(+1)

Love the idea. that was exactly what Ii was aiming for before moving on to what I have now. However, the execution wasn't what i was expecting at all.

First, I think that this kind of game would work much better separated in rooms, like celeste or portal, so you can have unlimited trials without having to start over every time (which is very annoying). It could also allow you to have special gimmicks per sets of rooms, and vary the gameplay !

Graphics are very inconsistant, you might also want to learn how to fix light flickering and common UE graphical issues, which are very visible in your game (since it has a lot of reflections).

The audio is ummm... the same sound throughout the entier game ? x) An unreal engine default as well, I recognize it.

The player recording works well, apart from a few times.

Developer(+1)

I was going to make it multiple levels and make it more of a challenge with timing and some gimmicks like you said, but I got consumed by the scope and ended up scrapping everything and making one level. 

I didn't have time to make any visual or audio changes, so I just slapped what I could as fast as I could in the last hour. I will try to give that some priority next time. One more lesson learned.

I'm trying to retrace the recording system to figure out why it acts up sometimes. I'll make it better.

Thanks a lot for the feedback! I'm glad you spent the time to do all this.
(Sorry for the late reply.)

Host

I had some of the same issues as mentioned below, but I still want to thank you for participating in our jam. I read that you’ve already learned some things from the experience, and that’s awesome 🙌

Keep going and enjoy the process!

Developer

Thank you for hosting this awesome jam. I will attend again next time and it will be better, hopefully.

(I did participate before in the Light and Darkness theme but I couldn't upload in time because of bad internet)

Submitted(+1)

Honestly, when I launched the game, all the textures disappeared. Then, only the S and D keys worked for controls. When I stepped on a platform for the first time, it opened. The second time, the opening sound played repeatedly, but the wall didn’t lower. I don’t know what else to say… It’s disappointing that I couldn’t fully play the game.

Developer(+1)

I use an AZERTY keyboard so I completely forgot to implement WASD controls until after the deadline. It uses ZQSD movement instead of WASD.

Thank you for trying my first jam attempt. I definitely learned a lot. 

Submitted(+1)

Unfortunatley cant play on linux. When running with wine it first just doesnt render anything and then crashes.

Developer

Thank you for trying. I'm not sure what I could have done to solve that since I don't have Linux installed to test on Wine.

Submitted(+1)

Im not sure how you made the game (in terms of what engine) but usually the popular engine (UE, Unity, Godot) have linux exports.

Developer

It's in UE5 and I could indeed export it to Linux, but I didn't know you could upload multiple versions. I thought you had to choose one. That's one more lesson learned.