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A jam submission

Brew!View game page

Submitted by Digi-Space Productions — 5 minutes, 45 seconds before the deadline
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Brew!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation (SFW)#43.7314.375
Favorite SFW game#82.5583.000
Overall#101.9992.344
Theme Interpretation (NSFW)#150.8531.000
Favorite NSFW game#150.8531.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name:
Digi-Space Productions

Team Members:
Digi-Space Productions
FeelingDrowzy
TDashLive

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Comments

Nice aesthetic and meditative. On the downside, it lacks feedback. The fact you can scroll to the right in the kitchen or to grind, you have to click on the mixing bowl. I was hoping that the game was not an infinite loop, so I kept playing until I got bored.

Submitted

Love the aesthetics but I wish there was more feedback on actions. It's hard to tell when I've added things to the bowl, and the only way to tell if I've completed the potion properly is by returning to the shop front and offering it.

Also, not sure why the workshop screen is as wide as it is; I had a devil of a time realizing I had to scroll to the right to find the mixing bowl. It's also weird that some potions require a lot more ingredients than others - like, a lot. I'm a bit daunted by the fact that some ask for 5 or 6 Powder and there's no way to keep track of how much you've added except in your head (and it's not clear whether the Powder has successfully been added to the mix in the first place!)

Developer

I plan to figure out a better way to make feedback feel better.

Also I had planned a different potion system, hints why the room is so wide, might figure out something to pad it out though.

Submitted

Great gameplay loop and perfectly on theme!

You have most of the foundations down and from here it's really cool thinking how easy it would be to scale the game up and expand the request list and customer sprites for extra variation. ^ ^

I think the main improvements would be (both of which are sorta intertwined):
- Giving the player some kind of either tutorial or more direct explanation on how the grinding process works.

- More feedback all around, there's a lot of stuff that isn't shown such as how many and what ingredients have been used so far, or that the potion  has even been crafted and if so what it turned into.


The only bug I came across and maybe I was doing it wrong but I was never able to actually craft a revival potion, I tried maybe 5 times but it seems to be a super duper low chance someone asks for it so it's hard to test.

Developer

As the paper states:
1 blood
6 powders
3 flowers
grind


Submitted

How do you "GRIND," on that note? It's in the directions and in the instructions but I never figured out how. Is this just "click the checkmark and close out the recipe attempt," or is there something else in the workshop that's not obvious besides the mixing bowl?

Will look out for updates, but as of today, yeah this one wasn't working for me. First customer comes in, gives a request, I look at the recipe list, then go in the back to make it. Couldn't figure out how to actually mix the ingredients (there's a mixing bowl, but dragging and dropping into it didn't seem to work nor did clicking the bowl), then when I went back to the storefront the characters kept changing, all with blank dialogue boxes. Know you're working on the fixes, but just giving my experience with the game for now.

[general note that I may change ratings as I look through the submissions - the primary rating criteria is relative to other entries, but I want to get my thoughts down on each before I forget them]

Developer

that should've already been fixed.

Developer

UPDATE: it should 100000% be gone now.


I reworked the text system, and at least LOCALLY, its gone.

I played the game for a solid 15 minutes, didnt turn its head.

Developer

If you still have this bug, download the Jar version.

The emulation is buggy appearently.

Developer (1 edit)

NOTE: I am doing patches and fixes during the jam, I will stop updating it by the 2nd.

There are just a lot of bugs I need to iron out that make the game just break completely, plus a few people i need to add.