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Leap's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #21 | 3.333 | 3.333 |
| Use of prerequisite | #54 | 3.133 | 3.133 |
| Use of theme | #67 | 2.733 | 2.733 |
| Overall | #69 | 2.544 | 2.544 |
| Enjoyment | #79 | 2.067 | 2.067 |
| Presentation | #84 | 2.067 | 2.067 |
| Controls | #85 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
Yes
Was made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
Broo
I feel like a little bit of polishing
(And change in assets)
Then it's ready for publishing
That is quite the high praise. I wouldn't go that far, but thank you. Played yours as well. It is a simple game, but very polished.
Yeah
Thanks for checking my game
Love the concept! I used to catch frogs as a kid too so this hit home for me. Obviously some bugs but I see them already commented on the page. Nice work and very charming game.
I wasn't expecting to find someone else that used to catch frogs. Thank you very much for checking the game out.
good game
Very nice concept
Has a lot of potential
And isss and good game
Cool
Thank you. Funny that we used the same pack for the frogs. It guess it is of very high quality. I rated your game very highly because I liked the idea you were going for. At a personal level, I would rather you focus more on the movement you created rather than the combat, but that is just me being biased.
WOAH THATS NICE
THANKKS
:DD
A very promising concept, but the execution is a bit lacking. I'm going to sound a bit more critical here, but please know that I only mean these as feedback/tips; feel free to do with it whatever you want :)
- The workings of the game are a bit opaque and not explained that well, often leaving me with a feeling of not knowing what effects my actions had.
- The sprites used don't fit together all that well; a more coherent art style could be preferable.
- The UI and its workings can be a bit wonky, e.g. level transitions being pretty unsmooth and the lantern icon glitching out after use.
Hopefully these tips are of any use to you!
Don't worry. I don't mind harsh feedback, and if it is constructive, I take it to heart. I'm aware that calling it a "bit" lacking is already softer than it should be. Thank you for taking the time to try it out and give feedback. And yes, I'm sure it is going to be of use to me.
I love this short game! Its just that its missing some elements like sound and a remove lantern button. But given this short time, I understand the struggle. But overall, this has awesome potential to be a great game (given the proper amount of time).
Your game is awesome. How did you make something that polished in such a short period of time? The only thing I could say about it is that the layer transition is a little too slow.
About my game, yes, it is missing so much stuff. Even though the scope is fairly small, I still couldn't get it to a nice state. I'm glad you at et least think it has potential.
I made this in a short time because of a team! If it weren't for my artist, only half the game would've been done with half the quality XD. Interesting critique, no one has said that yet and now I notice it. I'll have to make that change after the jam, thanks for telling me!
Nice idea. Are the lanterns meant to stay between levels/resets? Couldn't find a way to remove them without reloading the game.
Hi. Thank you very much for giving the game a shot. The lanterns shouldn't be kept but because I submitted the game literally on the last minute, I panicked and commented a piece of the code that resets the objects. That is also why the "Retry" button isn't working correctly. (,,>﹏<,,)
Edit: I tried playing your game as well, but to no avail. Sorry I couldn't rate.
Ah, the last minute panic! Thanks for trying to play my game. Going to upload a fix for the web version once the voting is over & a pc build. Has been a good learning experience.
Nice concept !
Hi. Thank you for trying it out. It is unfortunate that it ended up being just a concept. I wanted to do so much more with it. I tried your game, but for some reason, it didn't work for me. The visuals are working, but when I left click, although I can hear the sound, the frog don't jump. And when I right click, I can see the tong for a frame and then it disappears. The tong always aim at the botoom left side of the screen as well, regardless of where I click. Any idea what might be the issue? I want to rate your game fairly. I use Firefox.
thanks for your feedback, i'm sending all your text to the dev
maybe try to change the navigator ?
its weird because you are the only one with this problem.....
Try to click longer ? the longer you stay on the left click, the higher you jump !
It worked just fine on Chrome. Looks like it is a problem with my version of Firefox. Still not sure why, but I can at least rate the game. I had more fun with it than I was expecting, not goona lie.