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CRAZY BACKUP SMOOCHERZ's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #3 | 4.515 | 4.515 |
| Concept | #5 | 4.242 | 4.242 |
| Use of LGBTQ+ Themes | #7 | 3.939 | 3.939 |
| Gameplay | #7 | 3.636 | 3.636 |
| Audio / Music | #9 | 3.697 | 3.697 |
| Balance (Challenge and Fairness) | #11 | 3.182 | 3.182 |
| Overall | #13 | 3.788 | 3.788 |
| Story / Writing | #29 | 2.212 | 2.212 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
TubularToasts, paletigers, KitDev, ramaseta
Streaming Permission
Yes
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Comments
Note: Many of my comments are written post-jam, reflecting what I saw during voting. Pardon the slow follow-up! ^.^;
This was a delightfully silly concept that I enjoyed giving a try! The bullet hell, line-up-with-target, and need for secrecy all get combined well here. As I write this, I think about one of those WarioWare game modes where 9-Volt must finish his game in bed before getting spotted awake by 5-Volt.
The visual style is incredibly distinct! Okina is my personal favorite character drawn, thanks to all of the silly expressions. My favorite one of thoseis the diabolical laugh, but there are so many good contenders. The music is also remixed in a fun way!
I didn't quite understand how to not lose for some time. The condition felt like it happened randomly (sometimes just when Okina doesn't telegraph a stare, sometimes on timer even when dancing, sometimes NOT on timer because dancing). I eventually picked up what Satono's white bar is for and understood better - although even then, it took a lot of stamina to stay unnoticed (and some luck to time dancing adequately and not get two stares in a row @.@).
Otherwise, the game handles its components quite well, and makes for a cool short game! Excellent work!
The Okina art is amazing. There is something inherently funny about Satono and Mai ruining her evil mastermind vibe by kissing behind her back. The gameplay was kind of frustrating but I eventually cleared it. The 2 seconds spell combined with bad RNG on the previous spell can really drain your stamina even if you play well. Still not terrible; the game just takes some risk with the RNG design that maybe could have been avoided or worked out with a bit more polish.
The music is great too. I find Okina's EX theme to be really catchy and the arrange captures that well and fits the mood of the game.
Score: 4432
There's something very funny about Okina pausing mid-fight to mean-mug Mildred and Sasha, then just turning back around and laughing all smug. Okina was definitely my favorite piece of the art.
Combining this flash area kissing type game with a bullet hell game is genius
I adored the style so much! Sadly I had to sleep early so I was in a rush to finish the game and I was just in the last spellcard and.. Okina caught us :*). I wished there was more clarity on the cues rather than memorizing patterns on the faces, spellcards, besides only the aspect ration. I didn't know if I was imagining things or if I actually was noticing something.
Favorite Part: The gimmick of the game along with the characters designs make it just pretty querky and enjoyable just to go along with it <3
It's cute! This is probably my favorite in terms of visuals of the ones I've reviewed so far.
Okina is my favorite; she looks - and I say this with adoration - like if a tumblr sexywoman was a real thing and not an imagined concept
I think some things broke when I played so maybe my gameplay experience isn't universal (bullets stopped firing after a certain point) but it felt like I had to do a lot of dancing in order to get even a little bit of smooching in
Other than that, cute! I had a good time playing it
Having all the mechanics come together makes this game pretty fun! It did say kisses on the lips were double points, but I couldn't quite tell.
Having no hitbox shown while dancing makes it trickier to stop dancing and go back to dodging though. Also, it seems fun if the time kept going after you won the game to go for a higher score.
The time and effort that went into Okina was very well spent.
Now this is what I call gay Touhou game!
getting hold of control took some time, but gamplay is smooth and very fun!
I loved this! It took me a bit to get a hang of the controls, but once I did it was quite fun. I'm obsessed with the kissing game concept and the implication that Okina doesn't care if they make smoochy faces at each other as long as they're dancing XD