This was a fun one. Like the others said so far, a zoom function would be nice. Some form of air strafing or velocity control would be very helpful for the circles jump. Only thing with that would be make sure not to allow the square to move in air, you'd be flying through the levels lol. The attack damage could use some balancing, fights seemed a little close for comfort there sometimes. I know two weeks is a short amount of time and there's not much room for fine tuning but now that the jam is over, I think you should keep working on this one and see where it takes you. Good job overall and keep up the good work.
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MolecularMayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.821 | 3.821 |
| Sound | #1 | 3.714 | 3.714 |
| Use of Theme | #1 | 4.286 | 4.286 |
| Gameplay | #2 | 3.143 | 3.143 |
| Creativity | #3 | 4.143 | 4.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
2d Platformer, Puzzler, Action
Contributers
Alexander Villegas
Jack Blute
Nicole Tirzaman
William Mayes
Additional Info
The game is not currently finished and there are some bugs but I hope you guys enjoy it. Simply collect the potions containing pink substances to progress to the next level by going through the black doors on the map. There are a total of three levels for this game and the tilemaps can be found in the Cheat Sheets folder if you are struggling. Also when you go through the final door and get sent back to the main menu that's when the game ends lol.
Theme Integration
We used a mix of chemistry and science (not really) to combine the laws of physics with chemical reactions into a shape shifting, molecular mayhem! You are free to change between 4 different shapes using QWER hotkeys, each with their own unique physical properties. In such a way, we tried to capture the themes of both science, and shapes/shape shifting into our game all while making a fun 2d platformer with some combat and hilarious physics moments.






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