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The Crimson Prince's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #12 | 2.593 | 3.667 |
| Story | #12 | 3.064 | 4.333 |
| Gameplay | #13 | 2.357 | 3.333 |
| Creativity | #14 | 2.828 | 4.000 |
| Overall | #14 | 2.593 | 3.667 |
| Presentation | #14 | 2.593 | 3.667 |
| Horror | #15 | 2.121 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Theatre of the Grotesque?
Through the use of masks and story telling
Did you implement any of the optional Bonus Challenges, and if so, which ones?
The optional challenge taken on were the -
Stick to the Script: There's a puzzle in the game where you are supposed to reenact a scene in a play according to a script
and
Animal Masks: The game features figures wearing animal masks.
Did you create your game in RPG Maker?
Yes
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Comments
Short and sweet, liked the story you put together! Presentation wise you went for am ore minimalistic approach and I think it worked quite well, also liked the character faces on the dialogue boxes, they were nice. The floor pattern tho is something that could have a change, the screen seemed a bit visually busy with that chess pattern.
The music is pure catchy silly vibes, I think it kinda doesn't fit the vibe you guys are going for, but the tracks themselves are really fricking good, very catchy. The track used on the last room was fitting tho, very menacing.
Overall, Ficou fixolas, bom trabalho!
It is a short but very charming game, it reminded me of animated children tv shows I watched as a kid that had a fairytale feel to them, with beautiful but slightly unsettling visuals. Like old animation vibes.
Really enjoyed the dialogues taking turns between what I assumed was the play, and what had been happening in the theater. And the music was very good too, it had that same feeling of this is nice but slightly wrong, if that makes sense.
I think my only feedback would be the black n white checkboard pattern is a bit aggressive to the eyes and made all the other details hard to look at. Aside that, I usually am against big rooms in RPG games but here they felt right, I don't know how to explain it, felt empty but in a way that made sense.
But overall I enjoyed it :D