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WARLORD INC. – A Video Game Pitch

A topic by jackw00 created Jun 29, 2025 Views: 399 Replies: 4
Viewing posts 1 to 5
(1 edit)

Status: Concept Phase — Seeking Collaborators

Genre: Third-Person Smuggling Sim / Tycoon / Open World

Build a Global Empire in the World's Deadliest Business

Warlord Inc. is a cinematic, third-person game where you start as a small-time arms dealer running illegal shipments through war zones — and rise to dominate the global black market.

You'll make dangerous deals, smuggle weapons under fire, and negotiate with criminals, militias, and corrupt leaders. But it’s not just about running guns — it’s about managing loyalties, rivalries, and your own moral limits.

The world around you changes dynamically: clients evolve, alliances shift, and the people you trust may turn on you — depending on how you’ve treated them or their moral disposition.

Gameplay Loop

  • Accept a high-risk contract

  • Choose a partner from a cast of complex characters (each with distinct loyalties and breaking points)

  • Pick up the goods — from dead drops, arms dealers, or military leaks

  • Smuggle the shipment through deserts, city borders, and checkpoints (unique story events happen here and there to break up the monotony)

  • Deliver, get paid, and expand — stash houses, shell companies, transport convoys

  • Face unexpected story events: betrayal, assassinations, intel leaks, coups and more.

  • Climb the ladder: from dealers → cartels → PMCs → diplomats → presidents

  • Live the endgame: automate deals, bribe governments, party on yachts, manipulate global wars.

  • End Game Fun: Blow your fortune on yachts, mansions, jets — all customizable. Collect designer clothes, rare sports cars, private islands, and whatever else screams power.
  • Dynamic relationships

Early on, you’ll work missions with 3 or 5 different operatives — each with their own personality, beliefs, and limits:

  • One might be calm and loyal — until you start dealing with child soldiers.

  • Another might be power-hungry, and sell you out if you're weak or soft.

  • A morally upright partner might betray you mid-mission — if you cross the line. (such as selling to blood thirsty dictators) 

After the first 5 missions, you can choose which partner you want to run with you for the rest of the game. (or until they stab you in the back/ you fire them)

Your actions shape who you can trust, who fears you, and who wants you dead. Every deal is a relationship test — and no one stays loyal forever.

Collaboration Model

This is a revenue share project — meaning there’s no upfront pay, but everyone who contributes meaningfully will receive a written percentage of any future profits (if and when the game is published on platforms like Itch, Steam, Kickstarter, etc.).

We’re building this as a creative collective, where credit and ownership are shared fairly based on contribution.

Here’s a rough example of what the revenue split could look like:

  • Me (Creator, Vision, Partial Development): 40%

  • Lead Game Developer: 25%

  • Lead Artist: 20%

  • Others (writers, UI, sound, VFX, etc.): 15% combined

These numbers aren’t locked — they’ll evolve based on actual workload and commitment. The goal is to keep things transparent and fair for everyone involved.


🙌 Currently Looking For

  • Unity or Unreal developers

  • 3D artists, character and worldbuilders

  • Writers & narrative designers (for branching arcs, betrayals, moral tension)

  • UI/UX designers

  • Systems, VFX, and sound designers

    If you want to help build a one of a kind game. Something unforgettable — from desert deals to palace betrayals — DM me or leave a comment. Let’s make the kind of crime game we’ve never seen before.

    Here is a basic pitchdeck:

This sounds really interesting. Add me on Discord, Limonii10 and we can discuss further there. 

Sounds like a cool idea! I am a composer willing to work with you (discord: mishazebr)

I'm interested! I'm an artist looking for work! I'm .iva. on discord, so feel free to contact me whenever.

did you have chatGPT write this?