I didn't realize I needed to be online for the game, so my score was lost. I got something like 100 rolls at <400 infected, though. I ended up getting trapped by infected people and not a bucket in sight.
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WYFH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Does it implement the theme well? | #34 | 3.888 | 4.600 |
| Does this beat boredom? | #39 | 3.381 | 4.000 |
| Overall | #45 | 3.775 | 4.467 |
| Was this legitimately developed during this Jam period? | #60 | 4.057 | 4.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
In order for the Score to be saved you have to be online sorry. I will add a local high scores in the future for players without internet. I currently have other stuff added like player inventory like Hand sanitizer for disinfecting yourself if you touch infected and Lysol for Disinfecting NPC temporarily to escape tight situations. I will place it here after judging is complete or if you wish I could send you a copy of the updated game elsewhere.
Things TODO:
Local scores
Handsanitizer[complete]
Lysol [complete]
Death state for the NPCs in which when they touch you no Lysol or handsanitizer can help its game over. It should push progression forward and keep the game interesting over time increasing difficulty as time goes on.
I got the Handsanitizer and Lysol already working in a more complete version. They would have been here but the collisions were acting up and I wanted to make 100% sure NPCs were not spawning inside buildings and stuff before all else. I feel the final death state for the NPCs is crucial before adding the sanitizer and lysol because I do not want to make it to easy either so I figured NPCs can run around sick for a period of time then "die" at which point if you touch them you are dead no matter what.
I like it, and I like that there is a leaderboard! It's funny and beat the boredom for me
Funny game. Not really sure how the score is figured, though, but that's alright.









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