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Timed Mind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #49 | 2.700 | 2.700 |
| Visuals and Sound | #50 | 2.800 | 2.800 |
| Overall | #51 | 2.733 | 2.733 |
| Creativity and Theme | #56 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank You So Much!
The cute art style was impressive, and the time-rewinding mechanic must have been tricky to implement, but it was done really well. However, I wasn't quite sure why the rewind feature was necessary. I was able to clear the game without using it much. Still, I had a great time overall. Thanks for the fun game!
Thank You So Much, I Actually Implemented The Rewind Mechanic Near The End. Because I Couldn't Figure It Out!
I had a great time! The mechanic was implemented really well and I really saw the theme the most in this one. There’s some bugs but not nearly enough to ruin the experience. Great job!
Thank you so much!!
Not bad really, the tutorial could've done with being in the game i think.
Music was fine, the loop was a little short but it didnt get on my nerves so it gets a pass from me. Art was pretty good! i loved the individual assets, you clearly put work into them all. They didnt synergise very well with the rest of the environment, but i can excuse that for a jam game.
Gameplay was very simple: Put the right boxes on the right buttons before the timer runs out. Which buttons are right? Who knows! its trial and error! I quit when i got to the 4-button level because i wasnt willing to try all the combinations alongside the very short timer. Trial and error of this nature isnt a puzzle - its busywork.
the time rewind mechanic seems inconsequential: you press R, then you reset to the start of the level with a very slow animation. I always preferred to just die rather than use this. It truly seems kinda tacked on - the game wouldnt change with its removal.
As-is, the game is a competent display of pixel art, and a just-fine display of game and level design. Just, please steer away from trial-and-error puzzles in your next game
I see what you mean!. btw that level is the most hard with the buttons!. after that, i leaned on some more features! if you want you can give it more time next time you play!. but thank you for the comment!. and btw i really did put like 1 - 3 hours for each pixel art. it was redesigned a lot of times.
I thought it was really fun, though I only had to use the rewind feature on the very last level, I really liked the multi-tasking aspect of moving the blocks whilst platforming.
Happy to hear that!
Your time-rewind feature was well-implemented.
I didn't really feel like you incorporated the theme either mechanically or narratively.
The theme comes in a bit of the story. you have to get to the time machine. to teleport to a different time. in each time you have a level. if you run out of time. you go back in time to the start of the level. it is not that noticeable in game i will give you that. but thanks for the review!
Concept is good, but it is a bit glitchy but overall it was fun to play
Thanks for the feedback!
This is a pretty solid concept, the blocks can behave funny the collisions are sometimes glitchy, but the level design is good, the controls are too, and overall I had fun with it
Thank you so much for the feedback. the glitches are things that i didnt have time to fix. but happy that you had fun !
This is a pretty solid concept, the blocks can behave funny the collisions are sometimes glitchy, but the level design is good, the controls are too, and overall I had fun with it
pretty cool time rewind feature
Thank You So Much!