I really like the idea and also the vibe of this game. Its just a bit hard to understand sometimes how far you will go back now. I was counting seconds in my head but a bar of some sort would be really nice as a visualizer for that. But overall well done :)
Play demo by laxsped
echance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity and Theme | #56 | 2.700 | 2.700 |
| Visuals and Sound | #71 | 2.300 | 2.300 |
| Overall | #73 | 2.300 | 2.300 |
| Fun | #86 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I feel like I get what the intention was behind the main mechanic, but I'd say it isn't polished enough, so right now it's hard to play with or understand. I also think it has some bugs with replicating interactions, as I wasn't able to get past the puzzle with the 2 levers. However I do think that when polished upon, this could be a really cool idea.
It was a good idea, but the clone mechanic is having trouble doing the interactions.
Loved the 3D visuals and the vibe, but it felt a bit rough. Maybe next time, try going for a smaller scope—starting with a simple mechanic and building from there could be really cool!
ok this is *very* rough, but i think i see where you're going?
Your structure modelling was solid - i like that.
the Q mechanic - echo? didnt seem to do anything. i dont understand it.. it just teleported me upwards a short distance, and left a billboard of a guy behind. The game crashed while i was walking along the long bit of land after the 2 levers puzzle (that was impossible - i got past it by flying)





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