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Beholder's Brew's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual | #4 | 3.667 | 3.667 |
| Innovation | #4 | 3.111 | 3.111 |
| Audio | #5 | 3.667 | 3.667 |
| Gameplay | #5 | 3.333 | 3.333 |
| Overall | #6 | 3.333 | 3.333 |
| Mood/Narrative | #7 | 3.111 | 3.111 |
| Use of Theme | #8 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-existing assets
We used the following existing 3D Assets and Textures (full license info at each link):
- https://ambientcg.com/view?id=PaintedWood008C
- https://sketchfab.com/3d-models/canarian-cafe-coffee-grinder-78d7e61da65c4b368074c978e742bdfc
- https://sketchfab.com/3d-models/beholder-1bc63fc0963f4006989b0e7615885927
- https://poly.pizza/m/2-i2ZDps78-
- https://poly.pizza/m/rJuZexcuhU
- https://sketchfab.com/3d-models/cafe-interior-91309fb91c8f4201b7e23a2ad3693618
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Music by <a href="https://pixabay.com/users/melodyayresgriffiths-27269767/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=162099">Melody Ayres-Griffiths</a> from <a href="https://pixabay.com/music//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=162099">Pixabay</a>
Special thanks to Rob, Nathan, and Micha for playtesting and giving us some good ideas and feedback during the jam!
Diversifiers
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Comments
I'm not really sure what im supposed to be doing. and the UI is really really small...
There's a great button in the bottom right that maximizes the screen.
Thank you for your feedback, Justin!
You are not the only one to be initially lost. Just now, I uploaded a build that has many additional instructions on the start screen. Hopefully the controls are visible enough as well!
Quick run down:
A lot of fun! It feels a lot like Overcooked but as a single-player game. Bouncing between the different eyes gets pretty crazy!
Honestly, I didn't want to stop. The attention to detail is insane. Your team took an idea and fully fleshed it out. It feels way out of scope for just the two day jam. Fantastic job. I loved the flow. Now, I don't even know if this is the right direction for this game, but I try to make it a habit to give some level of criticism; I wonder if a speed scaling factor could be applied to the whole game as time goes on. For example, eyeball speed increases and so does customer frequency or maybe order timers decrease. A little bit more chaos may go a long way here.
I made some bank though :)
Thank you, much appreciated! We're glad you had enough fun to not want to stop!
For sure, some difficulty scaling is necessary, especially if players keep going that far!
Echoing the same! Thanks so much for playing and glad you had a great time :)