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7 day Forest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #11 | 4.107 | 4.107 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
7 day Forest is based on dreams of leaving behind traces of our existence. Rather than competing, players tend to a shared forest where actions--digging soil, planting seeds, and watering others' plants--leave behind an act of care for wanderers they won't meet. We dream of transforming the language of games from taking to giving, from fighting to nurturing. Each player leaves behind a permanent change in our shared world that outlasts any person.
By every cycle's end, the forests become mementos of collective care that players, both old and new, can return to explore--walking through canopies that flourished in some and fading vegetation that struggled in others. Through this gentle, reflective simulation, players discover that the deepest connections aren't made through big gestures but through small acts of caring for something larger than ourselves. We believe that "a society grows great when old men plant trees whose shade they know they shall never sit in."
7 day Forest incorporates generosity with multiple forms: to ourselves through mindful, meditative gameplay that invites us to be present; to invisible collaborators through patiently nurturing their plants; and to future players who will inherit the forests we've grown together. There's a lot of meaning in knowing your small acts, along with others, will create something none of us could build alone. After all, in caring for our shared world, we learn to see ourselves in others and others in ourselves.
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Comments
This is a beautiful game! I love the idea of collaboratively creating and nurturing a space with other players, where each action taken is documented and remembered. Each forest is a time capsule of the many small acts that added up to a meaningful whole, encouraging us not to take for granted the people (and other living things) around us. The sounds and music were quite calming. I think the ability to make the player sit and see the forest from different camera angles would enhance the experience. The limited color palette is very effective and pleasing to look at, but I think having the background + lighting color change dynamically with the time of day would be interesting to experience the forest in a different atmosphere. Having energy slowly replenish throughout the day instead of once per day would pair nicely with a sort of day/night cycle as well, so the player has a reason to check back more often.
Thanks for all your feedback - these are very natural extensions of the design space going forward for this game
Hello Chris and gang! Truly enjoyed returning to the game again and again, I wish I had more opportunities to do so but alas, a busy schedule.
I'm kind of hoping you'll keep the server running for a continuous community effort in more and more stages. Being able to see other's changes to the world live is really fun!
I did feel like the world was quite small, which is great for the scope of this game jam, but for a bigger release I'd love to see a bigger map, maybe even something where players spawn at different points and expand their efforts outward, connecting with each other and tending to each other's spaces. There's other refinement options which aren't necessary at all but I thought I'd mention: Expanding flora and making them species specific for an educational opportunity and/or adding fauna - birds, deer, etc. depending on different flora levels unlocked. Say a community managed to grow forest, there's animals showing up depending on the size!
One thing I also thought of is that I can see this easily displayed in an art gallery - not just with a video game focus. I've recently visited an exhibition about dirt and it had a lot of themes of nature, preservation, nurture, sustainability and community - this game would've fit right in! It's quick and simple enough for people to easily engage with it in an exhibition setting and there could be a QR code for people to be able to continue accessing the game outside of the exhibition. I'd definitely take this game to art opportunities/awards outside of the games industry because its accessibility and message makes it really versatile and playable by a wide audience, not just gamers.
I really hope to see you expand this one, I think it'll be a refreshing experience for a lot of people :)
Thank you RatPrince - you gave us a lot of branches we can veer off to in the near future. The art exhibit is a great idea!
This has to be one of the best takes on the theme that I have played by far. The fact that this is a live game and you can hear other players accomplishing tasks in real time has me over the moon. And not only are you hearing them, but you get to read the names of each individual that helped to nurture and grow different parts of the forest. The tutorial made this process seamless, and I was completely immersed into this world. You made the gameplay so engaging and minimal, that all you have to do is just a few tasks here and there, but the impact is so grand, and the design intentionally makes you want to play every day so that you can keep contributing towards the community board. This is excellent!
Thank you Daniel!
I liked the art style and the perspective on the theme - generosity. Simple mechanics and subtle things make this game beautiful. But somewhere, I don't think I can say this is a 100% game; it's more of an experience for the player, and there is not much to do as well. Overall, you've put a lot of effort which makes this amazing!
thanks for playing!
One of my favorite games of this gamejam! I have been wanting to play it for a while and finally got time. This game really follows well the theme in so many levels. Very pretty, and the gameplay is just wholesome! We are all connected and growing together a beautiful forest :) Would love to see what you do next!!
awww thank you so much! from a fellow forest to another :D even across different games, we're all indeed connected!
Thank you Aurora and likewise (:
You perfectly nailed the theme. This is it, no strict "winning" or "losing" incentive. Just the niceness of caring together about something and seeing how cooperation makes a more beautiful world.
thank you for playing!! and yeah! we've wanted to focus our games on community building and so happy people are noticing that :D
Really cool idea especially for a jam where everyone is gonna be playing each other's games haha :) Fits the theme well and I dig the feeling of community vibe from it!
thank you for playing!! community vibe is exactly what we're going for!
The game has a lively vibe/atmostphere and phenomenol art. I love the idea of invisible strangers growing a garden together. Its brings a sense of community without the hustle and bustle of seeing other people in your world. (It reminds me of the option to turn off other players in large minecraft servers.) I almost wonder if this could be expanded and made into some social experiment. If people could also destory, would they choose to destroy or create? I would just like the option to be able to rotate the camera to the other angle so we can see the layers more clearly. I feel like large trees can end up blocking the back and plus some people only plant towards the front and not towards the back. The OCD in me needs some organization. Overall though, great vibe, great music, great sounds. I love the little zoom in effect when you interact with things, it's perfect.
yeah the camera rotation is on the books for us for sure :D love the social experiment idea! thank you so much for playing!
Thanks jay - some really nice feedback here!