Play game
Paws & Potions's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Favorite NSFW game | #4 | 1.000 | 1.000 |
| Theme Interpretation (NSFW) | #4 | 1.000 | 1.000 |
| Theme Interpretation (SFW) | #5 | 3.636 | 3.636 |
| Overall | #9 | 2.000 | 2.000 |
| Favorite SFW game | #10 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name:
Paws & Potions team
Team Members:
witherlordscratch, mrjackiedees, chroma-kasome
Leave a comment
Log in with itch.io to leave a comment.


Comments
Nice aesthetics. Although the gameplay is barebones, you cannot fail a potion, no feedback on the process, you have to drag the potion at the plate or it is wasted, and the fact that it is an infinite loop.
Really cute designs in both style and gameplay, sorry the UI had some issues :( Honestly some good potential cooking up here, give urself a breather and keep going!
The menu screen (and ofc thumbnail) looks amazing!
Sadly when the game opens up, it is super zoomed in, and it's a shame because this could have been instantly fixed by just editing the settings on itch.io so that the game display box was bigger rather than the default small one.
I was luckily able to work out the controls and potion making pretty fast, so it being a simple and well established game formula helped it there. The music and what sound effects there were are very nice. (apart from the "that is not an option" voice xD)
Most of the sprites look nice, the flowers and equipment especially. The gameplay sadly is very empty so it gets old after the first minute, you're simply told directly exactly what to do rather than there being a step in between for the player to have something to think about. Another way to spice up the gameplay would have been to either have a timer for how long the customer is willing to wait, or even better an overall time and some kind of score for the player to compete against themselves to beat.
One thing that stands out as being a big issue in the game itself is that the ingredients and potions alike are simply deleted when dropped if not dropped onto one of the alchemical tools, and when you do drop them into one, there's no feedback to show that it actually went in.
I didn't notice any bugs, but the settings button on the main menu doesn't work. I'm assuming there simply wasn't enough time for a settings screen.
Overall it was slightly disappointing with how nice the art is compared to the game mechanically, but I feel like this could have reached a pretty impressive state with just maybe half a day's extra work.
"that is not an option" was the only sound effect that I made lol. I had a preview window for the tools in earlier builds, but I cut it because we didn't have time to make it look nice. The game internally tracks how many potions you sold, but I didn't have time to implement a counter to display it. I'm glad you enjoyed it, and this comment perfectly highlights the things that could be improved in future games!
Cute game! The controls were a little finicky for me, but I liked it. Did you make the music? I liked that, too.
I'm glad you enjoyed it! The music was by @mrjackiedees