had a fucking amazing time until I got filtered by the difficulty. The particle effects are orgasmic and the gameplay feels tight as a virgin. Even if I got stuck on a level, I might try again to see if I can finish the demo some other time.
now, here's a list of things I think could be improved: - Some levels could be shorter. I think fast gameplay is sweeter on small chunks
- Land mines could be a bit more easy to spot, those got a couple times in a way that didn't feel fair (even if you hear the loud BEEP, it can be too late to dodge once you activate them)
- Guns that no longer have ammo should either de-spawn or no longer be interactable. When there's 6 guns on the floor and you desperately need to pick up one, is no fun to accidentally pick the one that it's empty.
I launch bunny game. She stares at me, and the games stops responding. Send help?
Is what I would say, but after like 30+ seconds this happens to the screen? It looks like the game is super low resolution (my cursor is the moving white dot on its lonesome).
Launching again and it just werks.
-Room with blue enemies went haywire, they were vibrating so fast they were between two spots at once, and bouncing all over.
-So I'm just playing around, game seems better for the most part. But the mouse feels not as good. Maybe I just forgot how much input lag there was with this software mouse. The new outlines on enemies is a bit much, but it does help with tracking them. It also seems like you added more enemies in these early levels.
-Seems like you pick up ammo from floor guns now, nice.
-Use of hazards in the sewer + fire traps level is fun, though due to moving so fast, just tapping the keys gives little control(usualy stepping more than I want), I moreso aim for the walls so touching it will align myself to the tiles.
-New minecart guys are a fun idea, and also thematic since it relates to the rails of the subway. Maybe I just got lucky, but I found them to not be very hard to beat.
-Lobbed missiles have an inconsistent land radius. Due to sorting or whatever, parts of or the entire circle disappear, mainly when the center lands inside of geometry. Then you're surprised by a big boom you didn't expect.
-I don't feel like fighting the train boss, since it's the most challenging area I went through.
It'd be nice if there was some sort of sound effect (or any kind of notification at all) when you pick up a gun. There were a few times I tried to pick up guns without realizing I already had one.
Personally, I think I'd prefer it if I could just click LMB to swing my bat instead of moving the mouse. But that's just me.
Comments
had a fucking amazing time until I got filtered by the difficulty. The particle effects are orgasmic and the gameplay feels tight as a virgin. Even if I got stuck on a level, I might try again to see if I can finish the demo some other time.
now, here's a list of things I think could be improved:
- Some levels could be shorter. I think fast gameplay is sweeter on small chunks
- Land mines could be a bit more easy to spot, those got a couple times in a way that didn't feel fair (even if you hear the loud BEEP, it can be too late to dodge once you activate them)
- Guns that no longer have ammo should either de-spawn or no longer be interactable. When there's 6 guns on the floor and you desperately need to pick up one, is no fun to accidentally pick the one that it's empty.
I launch bunny game. She stares at me, and the games stops responding. Send help?
Is what I would say, but after like 30+ seconds this happens to the screen? It looks like the game is super low resolution (my cursor is the moving white dot on its lonesome).
Launching again and it just werks.
-Room with blue enemies went haywire, they were vibrating so fast they were between two spots at once, and bouncing all over.
-So I'm just playing around, game seems better for the most part. But the mouse feels not as good. Maybe I just forgot how much input lag there was with this software mouse. The new outlines on enemies is a bit much, but it does help with tracking them. It also seems like you added more enemies in these early levels.
-Seems like you pick up ammo from floor guns now, nice.
-Use of hazards in the sewer + fire traps level is fun, though due to moving so fast, just tapping the keys gives little control(usualy stepping more than I want), I moreso aim for the walls so touching it will align myself to the tiles.
-New minecart guys are a fun idea, and also thematic since it relates to the rails of the subway. Maybe I just got lucky, but I found them to not be very hard to beat.
-Lobbed missiles have an inconsistent land radius. Due to sorting or whatever, parts of or the entire circle disappear, mainly when the center lands inside of geometry. Then you're surprised by a big boom you didn't expect.
-I don't feel like fighting the train boss, since it's the most challenging area I went through.
That's it I guess, keep up the good work.
It'd be nice if there was some sort of sound effect (or any kind of notification at all) when you pick up a gun. There were a few times I tried to pick up guns without realizing I already had one.
Personally, I think I'd prefer it if I could just click LMB to swing my bat instead of moving the mouse. But that's just me.
Good luck with this!
i beat a racoon so hard that he clipped through the bars so i beat a fireball so hard it went through the bars and killed him
game is good
If you're the lucky downloader of the first 30 minutes build you'll get an easier game with half of the Salarymen not having guns!