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A jam submission

NinjaGameView game page

Submitted by bdelycleon — 2 days, 13 hours before the deadline
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Play ninja game

NinjaGame's itch.io page

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Comments

(1 edit)

Game still feels great!

before .34:

Tutorial was a lot more informative, not as fun as the previous one, but I finally understood all grab interactions and was able to extract new characters to the village. 
First level is good, it has several items, no crazy types of enemies. Simple and linear. 

Found some bugs:

  • Crouch-shooting is animation based, so you can throw into the roof or you cant aim with the bow and shoot completely down. 
  • Roll overrides stealth status, even if you are in the bush, so you can roll in the grass and enemies will see you for a second.  
  • Enemies don't react aggressively towards maids, not sure if it is intentional.

The fighting is much better than it was previously, when you could just spam attack and break opponent's stance.
I love how every enemy has the same-ish move set as you, how they can grab, choke, break your neck in the fight. 

But it still has some interactions problems, with witch fight flow feels sluggish:
  1. They always prioritise pulling out things to critical idiocy. (no hiding, no alert, ect.)
  2. Grab is too op, not sure if it was possible, but when you are fighting 1v1 you can always grapple anyone and break their necks.

.34+:

Tutorial 3.0 is cool, it teaches same things as 2.0 but cuts it in sections, so you can feed information in small bites.
Not sure about auto-crouch, maybe you could make it a toggle?
New target kill sound is cool, but kinda loud.

vid of some bugs: 

https://files.catbox.moe/t0bakz.mp4

Fun challenge run that I decided to make to show how cool it can look with little tech: 

https://litter.catbox.moe/ewq0hvvkpv3za89k.mp4 (will die in 3 days)

Good luck with development of your ninja village!

(2 edits)



I really like this game! I'm glad you're still making it. Do you need any help with audio or anything? I would be happy to talk about it.

Developer

Thanks for making this video! You can add me on discord bdelycleon

But I have to warn you, I don't have a budget for this game

I just realized I've been recording all my videos without any game audio lol. Oops!

Submitted

I'll never remember the combo buttons without prompts but as soon as I got to the actual level I realized OH THIS IS HITMAN and the instincts kicked in. I know how much of a pain it is to develop a stealthy-murdery-simulator as I've tried and I was surprised at how well the AI worked, great job. The end screen told me the tutorial was over but I felt like I missed something as the screenshots show quite a bit of stuff I haven't seen.

Developer(+1)

thanks for the recording! There is another mission, but it's only accessible by console command right now because I was in a rush to finish the demo. If anyone is interested, you can open console with ` then type 'open onsen'

Submitted

I enjoyed the old tutorial a lot more. This game has a wealth of options to do things, and you need a playroom to mess around in and learn things in it. How the old movement tutorial ended will always be one of the most memorable tutorial moments for me.

Developer

Yea watching people jump through that window was pretty funny. My goal is to try and force people to learn the mechanics as quickly as possible so they don't get burnt out by the time they get into a mission, but I don't think it worked hehe.

Submitted(+1)

In counter, I think that the shorter, easier, and more linear mission was a good way to lead the player on what the gameplay is sorta like, while still giving them a place to try out things. I've played it on stream later, maybe the footage will be of help to you.

https://www.twitch.tv/videos/2504565484?t=1h2m38s

Submitted

sorry I don't understand this game... It's very possible it's a skill issue on my part.

I think the inputs require right stick + left stick + facebutton? this is impossible on a controller. I was expecting zelda64 or darksouls type controls but this seems so much more demanding. The tutorial prompt and icons were way too small to see. I have no idea when one actions starts and one action ends during the input tutorial.

Developer

lol looks like my tutorial was a failure. Thanks for the recording!

Developer

there's a different level and a different tutorial.