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A jam submission

HyperlightView game page

Submitted by André Leandro, Blastermore — 21 minutes, 33 seconds before the deadline
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Hyperlight's itch.io page

Results

CriteriaRankScore*Raw Score
Creative Controls#13.2503.250
Originality of the Idea#53.2503.250
Overall#102.3672.367
Engagement Level#112.8332.833
Humor#201.2501.250
Freedom to Improvise#221.2501.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What sets were used in your game from Craftpix.net?
Player Character Spaceship Sprites.

How does the game fit the theme?
You must kill the enemies to keep the clock ticking, otherwise it will run out!

How many people are on your team?
2

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Comments

Submitted

Bro the graphics are sooo coool!This is looking so sick!Also, can you teach me about the graphics a little bit? Creative gameplay I like it!

Developer

Heyo! First of all, so happy u enjoyed your time with our little game eheh

I'd also love to tell you a bit about the graphics:

In essence, the whole aetshetic tries to mimic a retro arcade experience although with a very bloomy, sometimes almost trippy feeling and lights. So fromt his one of the big points are pixelart (from the sprites to the background I think the only things that ar enot pixelart are the UI elements themselves like the health bar and the overheat meter which are all Unity standard UI elements but either using a material made form a procedural shader or just form some textures with some "color dye" per say.

Other than that, the player ship is just a sprite from an asset pack with a shader material on top of it to give it a more abstract, almost cubic look and the enemies follows the same logic but with a different color and a softer effect.

The environment itself scrolls with some parallax, with th borders, background and galaxy, stream like thing being all separated form each other and having different emition masks and values shifitng around to give it a pazzazzz feeling. 

There also some particle system here and there with the "stars" passing by in your screen being one of them were u just scroll and shift around all this particles with some noise and varying speeds.

Besides all this the patterns of bullets are all prefabs and being spawned in (that s one of the parts we d like to touch up eventually).

And a good amount of post processing as I already emntioned with the bloom, but other effects like a soft chromatic aberration and lens distortion to ehlp build the "arcade screen" effect and some slight color correction too.

Hope this gives a better view of the whole process, anything more specific feel free to ask ^^

Submitted(+1)

Collected 1560 points, and had some fun, but also noticed some less than pleasant issues.

The arrow movement prevents two hand typing, and you need to rarely use anyway. Maybe moving left with F and right with J would have been better, as those are the typewriter starting positions, and using those would have reduced the break in the flow.

The random characters appearing under the enemies, even if there were 4 or 5 of them, wasn't to much fun. Typing games usually use actual words, because people read them faster and can type them faster.  And with some silly words, you could have nailed the humor factor too.

The background image is your enemy. Drawing light letters on a background that has light spots is just unfair, especially with this font family. I typed "I" three times when I realized that it must be a "J" even though I didn't actually see it.

The repeating letters are less of an actual issue, more of a balance problem. Once again with actual words, and a set order of the characters, this would have been avoided.

All in all, I enjoyed this game, I love this genre anyway, it just needs more refinement.

Developer

Heyo! First of all thank you so much for the useful feedback! Definetly agree with most of it as it is probably a result of a less than ideal amount of playtesting ahahah
Either way and above all, we're glad you were able to have some fun with it!
Hopefully we get to refine it a bit more so that the vision gets whta it deserves ^^

Submitted(+1)

it reminds me of the old zombie shooter that you need to type to shoot.
nostalgic and retro, i like!

Developer

"The typing of the dead" right? Love that game ^^
Glad u enjoyed it eheh

Submitted(+1)

Would be a cool game to learn how to type or just practice but having to use the arrows and type with one hand makes it hard. 

Developer

yeup! Agree it could use a touch of balancing ahhaha

The bullet hell dynamic is just missing some value tweaks as the enemies fire too quickly but we didn't have time to review that xD

Hope u had fun at least :D

Submitted

Very unique mechanics!! Its quite hard for me to type and play at the same time! I was constantly looking at the screen and my keyboard to find the keys! Apart from that, Cool Game!!! :)

Developer

although we planned to be a tad bit of a challenge it sure would benefit from some balancing and enemy revision ahhah

Thank you so much for trying it out and the wholesome feedback <3

Submitted(+1)

Very fun mechanic! It feels really satisfying to shoot a perfect letter barrage! Well done :)

Developer

Thank you so much! 
Glad to hear it accomplished part of the vision eheh

Submitted(+1)

nice game!