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A jam submission

DREAM TOWERView game page

Submission to (and winner of :3) the 2025 32bit jam
Submitted by Tranwreck — 1 day, 6 hours before the deadline
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DREAM TOWER's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.2383.238
Visuals#13.0953.095
90s#13.5243.524
Fun#32.7622.762
Sound#52.6192.619

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you, or anyone on your team, use AI to generate any aspect of this game?
No

Did you work on this solo or as a team? What was your team size?
Solo

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Comments

Submitted

This game surprised me in so many ways! I love the menu design ands the niche mechanics, the whole health/sleep mechanic alongside the time you’re awake really caught me off guard. Didn’t like too much the item mechanic, feels like it could have been done a bit better, if there were different quality items for instance, or if they were more scarce.

Still, incredibly good and unique. Really caught me off guard!

Submitted(+1)

 this game was awesome. played it for the longest of any of the entries. :) nice horror aesthetic! the combat was perhaps a bit simple, and it seemed to me like there wasn't a lot of skill to it - either you walked around them, or there were too many and you died. i also wasn't sure about how the length or depth of sleep or anything would affect my nights, but i did enjoy gorging myself on coffee in the daytime. good game :)

Submitted(+1)

I liked the visuals of this game! It seems like old horror games, all these textures and environment, good game!

Submitted (3 edits)

Good job with this one! It reminded me of a blend between Lucid Dream Simulator and King's Field. There is a good amount of enemy and level variety here. One issue is that it feels like fleeing is the only reasonable way to beat the game. The combat should probably be rebalanced a bit.

Submitted

I enjoyed it but also felt it got too long. Style is nice and befitting. Inventory could have used a different color for highlighted item box though. 

Submitted

I played the Linux version on Linux.


"Incense" is mis-spelled in the shop, but not outside the shop.

I did not realize I did not have my shortsword equipped.

I thought I had potions. How do I use those? --- oh I get it, I have separate dream and non-dream inventories.

I made it to floor 2 with my shortsword.

I made it to floor 3 with my painkillers

I died on floor 4 because my shortsword broke.

I started running past enemies because I felt I was powerless against them. No idea how to get another shortsword.

Game crashed on floor 6. I didn't feel like I was doing anything deliberately non-ordinary to cause this.

ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()    
    at: get_global_transform (scene/3d/node_3d.cpp:466) 
ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D()
    at: get_global_transform (scene/3d/node_3d.cpp:466) 
ERROR: Condition "!is_inside_world()" is true. Returning: Ref<world3d>()
    at: get_world_3d (scene/3d/node_3d.cpp:892) 
Segmentation fault

Ignoring the crash, I'm convinced I have no idea how to play this game.

Overall: I don't like first-person games, as I get motion sick easily.

Fun: The game would be much better if it contained more built-in explanation of what the rules are, or some other way to better discover the consequences of various actions.

90s: my first 5 star rating. This game could run on a real Sega Saturn.

Visuals: The UI design was interesting, but it could be a bit more polished. It was not easy to see what was being selected in the menus, with just a single pixel wide line being the indicator. Overall, I like the direction with the UI design.

Sound: The volumes were balanced, but I didn't like the sound effects. It actually didn't bother me while playing though.

Developer

Thanks for the review! Sorry about the crash, can't really tell what caused that from the error unfortunately.

I liked it but I took a while to understand how to play it; the biggest problem was the menus. There are no clear instructions on screen; the menu selector is really small, and it is hard to see any changes. So it took me a while to return to the gameplay segments after being in the room. And the mouth made sounds are cute at the start, but since there is not much variety it becomse a little bit anoying, But I did like it, really fun. needs some polish though

Submitted (1 edit) (+1)

This came out great. Reminds me of System Shock