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A jam submission

GaldrakonaView game page

Guilt lingers in her song.
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Galdrakona's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.7784.778
Overall#64.0564.056
Theme#74.3334.333
Gameplay#73.8893.889
Story#84.1114.111
Creativity#134.2224.222
Horror#383.0003.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme did you choose?

Song of the Sea

How did you implement your chosen Theme in your game?
The game takes place in a sea cave with a sea monster.

Did you implement any of your Theme's Bonus Challenges, and if so, which ones?
Watery Grave
Sapphire Bracelet

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Comments

(+3)

I really liked this one! There were some bugs that made it a bit harder to play  like instantly dying when you even touched the water. Sometimes it wasn’t clear how to use the bell on the wooden pillar guys or the stalactites. Sometimes it wouldn’t work, and other times it would not was a bit confusing .

The story, music, and voice-overs were great  I loved the art, the cave environments, and the overall style.

I was just missing a bit of the horror vibe. It felt more like a fantasy-style game than a horror game.

But overall, I loved it!

Developer

Thank you for playing the game and for your feedback , I'm glad you liked it!

Submitted(+3)

The artwork and sound design in the game are exceptional, and the voice acting is incredibly impressive. However, my main issue is that the environment feels too large, with few clear indicators of where to go next. After obtaining the lyre and throwing it at the first bell, I had couldn’t figure out what to do next. The game looks visually stunning. Great job!

Additionally, I’m not sure if this is a bug, but the hand model seems to be using a default white material.

Developer(+2)

Thanks for the opinion! We’re extremely pleased that you like the art side of our project. We are aware of the mechanical issues and are still working on them.

Developer(+1)

Thank you for playing the game! Which environment did you find too large, or was the entire level just too big?

Submitted(+1)

After giving it some more thought, I’m not sure if the core issue is the environment being too large. I think my concerns stem more from the lack of visual cues indicating where to go next to progress the plot. In my opinion, it’s definitely possible to get away with an environment this size. However, after the first bell, I find myself feeling lost and unable to figure out the next steps.

This is one of the biggest issues I find when making games, as the developers, you have a clear vision of what the gameplay should entail, but players may not approach the game in the same way or may have different play styles that may result in a completely different gameplay experience than intended.

I have no clue what you lot were going for, so I’m probably not the best person to suggest improvements to solve these issues. However, on the top of my head, I think placing lighting more strategically within the cave system would help guide players. As I mentioned previously, the visuals are amazing, and they are pretty much what I would expect from a AAA game. However, I believe that the gameplay and user experience could benefit from further refinement.

Developer(+1)

First off, thank you so much for taking the time to give such great feedback! Yeah, adding better lighting and some sound or visual cues is a really good idea. We're still working on improving the game, and this feedback will be a huge help.

(+3)

I really liked the mood of the game and the overall visual style. Also I really like the voice acting! 
However, it seems to me, there aren’t enough hints, so at first it’s hard to figure out where to go and what to do...  But anyway, great job!

Developer(+2)

Thanks for the opinion! Yes, we are really proud of the art side of our project. The project is still in development, so keep up with us!

Submitted(+2)

Mmmh, it's a bit too heavy and I get too many errors... but I did manage to launch it and play a bit. It's really good. The intro cutscene, with its simple strokes and emotional tone, is much appreciated, especially the voice acting. At first, you feel a bit lost, but I believe that was the intention. I also tried the bell, in a Kratos-style moment, it was very well done, the effect was great. Awesome job!

Developer(+2)

Thank you very much for your opinion! We are aware of the errors and are already working on the fixes! I really like that you found the reference to the Kratos-style bell - I wrote this mechanic and of course took inspiration from God Slayer.