I think pipes are actually pumps since the water can flow upwards. No problem with that, understood that fairly quickly. Water looks funny, but maybe that's part of the appeal.
The only thing that really confused me was the door and the "wires" linking into nothing when the door is opened. You kinda understand what's going on when the door is closed - but when it's open - it looks weird.
Water magnet is a very interesting idea, I do wonder what you have in store for future demos.
Neat prototype, I’ve only got a couple things to say.
Lower the audio, my ears are bleeding.
Maybe there should be some visual indication in the pipe that the water can only flow one way, even if it’s just painting an arrow on it or something… as it is it’s just a pipe, and I mean a pipe is just a pipe, why can’t the water flow downhill?… oh, I have to reverse the input/output… It works just fine but the visual flair would make it make sense.
Water sound doesn’t sound very watery.
I felt only the last two levels were actually puzzles.
You give no indication of being able to place the magnet mid air, or at all.
Great puzzle mechanic! I got mostly got stuck on the level with the magnet ball thing after I struggled to get it past the barrier door and then accidentally half the water out of the final hallway. I think tuning up the physics to get rid of those stray errant droplets and this would be good to continue on. Great demo!
I AM WIN! i love the main gimmick. fluid mechanics in videogames are always satisfying, and being able to move the water to be able to swim higher works really well in your setup i'm definitely keeping an eye on this one
Pipe could be a gun, maybe it's because of portal vibe I picked, but it really felt like pipe should be a gun.
Being fluid simulator I thought that low tank won't be able to feed high tank, if you're leaning into realistic simulator angle I think it'd be good to either move it up or create some sort of pressurized tank mechanic
I think color coding needs to be changed to more common - red off / green on for instance,
Commanding blob is cool and fun mechanic, can't wait for puzzles involving 10 of those.
Comments
Big portal vibes.
I think pipes are actually pumps since the water can flow upwards. No problem with that, understood that fairly quickly. Water looks funny, but maybe that's part of the appeal.
The only thing that really confused me was the door and the "wires" linking into nothing when the door is opened. You kinda understand what's going on when the door is closed - but when it's open - it looks weird.
Water magnet is a very interesting idea, I do wonder what you have in store for future demos.
Neat prototype, I’ve only got a couple things to say.
Really cool mechanics. Definitely worth exploring this idea.
Great puzzle mechanic! I got mostly got stuck on the level with the magnet ball thing after I struggled to get it past the barrier door and then accidentally half the water out of the final hallway. I think tuning up the physics to get rid of those stray errant droplets and this would be good to continue on. Great demo!
I AM WIN!
i love the main gimmick. fluid mechanics in videogames are always satisfying, and being able to move the water to be able to swim higher works really well in your setup
i'm definitely keeping an eye on this one
this will get 10 million reviews on steam, 20 mil if you call it the pools backrooms 2, 1 million of those will be me
I'm a win.
Pipe could be a gun, maybe it's because of portal vibe I picked, but it really felt like pipe should be a gun.
Being fluid simulator I thought that low tank won't be able to feed high tank, if you're leaning into realistic simulator angle I think it'd be good to either move it up or create some sort of pressurized tank mechanic
I think color coding needs to be changed to more common - red off / green on for instance,
Commanding blob is cool and fun mechanic, can't wait for puzzles involving 10 of those.To summarize, cool mechanics.
You are right about color coding. It is probably confusing that for "wires" yellow means on. Thanks for the feedback.