Play game
In Passing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #3 | 4.379 | 4.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
The vision for this game is to help stray cats by providing them with objects that are not used anymore. By doing this, you help an animal in need but also repurpose things that are considered trash. Now in passing you can reciprocate the generosity you had received in life.
Leave a comment
Log in with itch.io to leave a comment.






Comments
This was super sweet. I loved it!
Though I'd love a subtle indication of the blue eyed kitten.
It was a delight to play it though.
Thank you so much for playing and for the feedback :) I was thinking of adding something to indicate that in an update :)
The amount of talented people in this jam is actually crazy. To make a game like this all on your own is so wild to me. It's done super well. The puzzles were fun and well thought out. The different colored lights made the burst ability more interesting and engaging, and the last puzzle with all the lights was reminiscent of playing songs on instruments in a legend of zelda game. Really really solid entry, even if this had been made by an entire team of people. Really amazing job!
Thank you so much! Your comment means a lot :) I didn't know that zelda games have such mechanics, I should look into it. But I am happy that you were reminded of it :)
The friendly black kitties have all received their gifts, and I in return have received a home and a beautiful cat ending. :D
Other than me rapidly hitting the clock tower in a frenzied state, everything about this experience was calm and patient. The sound/particle effects were charming, and the dark, grey world was soothing and pleasant on the eyes. You made color an important game element in progressing the story, as it works well with the dim-lit, colorless backdrop. The note scraps foreshadowing the end puzzle was also well presented.
It goes without saying that you are a natural artist and designer. I could learn a lot from you!
omg that's so touching! thank you so much <3 I'm really happy you enjoyed it :)
Very nice, and a perfect ending!
thank you :) Did you develop a game for the jam as well?
No, I can't do jams. I'd needs weeks or months to make something like this due to other commitments.
Very sweet point and click! It's been a while since I've played this type and I really missed it. I got stuck at the clock, after I got the piece from the cat, but maybe I was just tired.
The art style and atmosphere were really immersive, and I genuinely had a relaxing time after work. Thank you for making this lovely cozy game!
Thank you so much for playing :) The solutions are on the itch page if you want to replay it. But nonetheless thank you for checking it out :)
Wow.. outstanding piece of work--it won't just be in passing for me. I hope you fix the bugs after the jam, I'd love to just have the complete experience.
Very well done!
I have instructions on how to avoid the bug if you want to replay it. Thank you anyway for playing it though!
Eleni - I went back to play and finish it!
I figured out the problem I had: it wasn't a bug. I saw the color sequence from the house's dinner schedule, but I had trouble telling Pink and Purple apart (a bit--i don't think i'm colorblind), and plus there was no feedback at all unless you do the right sequence in exact order OR fail, I didn't know what I was doing wrong! Anyway, what I'm trying to say is I wonder if you'd consider making the feedback clearer (just a bit) for the Clock puzzle.
Anyway - I still love everything!
Oh! So the way I designed it, it gives you feedback after you played 4 tunes. Do you think it would be nice to show on screen what colors you have already played? I am trying to brainstorm. :) thank you for going back and letting me know! Also yes the pink and purple were quite similar, the light was the cause of it. I tried to distinguish them as best as I could and don't be very dark (since they are a light). But I understand the confusion.
Yes I think so - since when you press N, there's already a familiar mechanic (that's a core feature too).
I was going to suggest some animation / vfx, like everytime you hit a color, it would vibrate the clock or sparkle with the yellow shader you used. This seems fun, but it's a bit more work and also break the clean, visual cohesion you presented - so maybe that's not the answer.
Thank you regardless! I will definitely keep it in mind when redesign it :)
Or perhaps run a coloured glow across the clock hands and house vines?
If you have that kind of feedback, then it's easier to implement it so that as long as the last n colours are in the correct order it unlocks.
Story - Helping the little stray kitties across the town and then finding them a forever home. How much cuter can you get?
Mechanics - Point and click, the tried and true mechanics of our time. Can't go wrong with this. I definitely needed to reference your spoiler hints at the bottom of your itch page, though, since I didn't realize going back to the first area was an option (much less doing it twice!)
Theme - Generosity and kindness were on full show here!
Audio/Visual - So nice and soothing. The sounds of the cats purring warmed my heart. The visuals were also outstanding!
Overall - A really great little game filled with lots of heart and plenty of puzzles! Amazing job!
omg thank you so much for your thorough feedback :) and for playing!