Great puzzle game, took me a while to figure it out, well done!
Play game
Evidence Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #4 | 4.000 | 4.000 |
| Use of the Limitation | #7 | 3.923 | 3.923 |
| Overall | #9 | 3.596 | 3.596 |
| Enjoyment | #11 | 3.462 | 3.462 |
| Presentation | #47 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@vitorascorrea
Software used
Godot, Aseprite
Use of the limitation
You have to sort evidences into boxes to find out the root of the mystery.
Cookies eaten
Zero cookies :(
Comments
Really cool take on the theme, I tried to solve this for the longest time but could not get the right answers. When it says that brute forcing is not possible, does that refer to how there are so many options or that there is something in game which prevents you from doing so? I would also appreciate if there were some indication that I was doing things correct or wrong in the game. Either way, solid game you've made here!
Thanks for playing it! The "brute forcing is not possible" is refering to the number of combinations -- I guess eventually you could go through all of them.
Lack of feedback while sorting is the biggest common thread I'm seeing here, I'll definitely address it! If you want to give it another shot [spoiler]some of the screenshots might help you with that[/spoiler]
Really enjoyed this, it tells a good story. I got everything first try, though of course it took me a fair amount of time with all the evidence on the table to think through it.
At first, I was grouping the evidence by subject, and it was only when I had a pretty good idea of who all the characters were, that I started grouping them by who owned the items.
In a perfect world, there would be physical items instead of just pictures of them, and you wouldn't have to seal empty boxes for no reason before switching to the next one.
This type of 'story deduction' game is totally my jam. And it just works, it's tenuous at points, and the last box is mostly proven out by process of elimination, but it works.
Glad you liked it!
The clues being pictures instead of the actual items was more of an art-skill issue, I simply wasn't happy with the object drawings and the pictures had consistent shapes so I kinda used it to express what the clues were. Definitely to the list of improvements for the next one.
Thanks for playing it!
Took me a bit to figure things out, but once it clicked — super satisfying. Great job with the clues and the atmosphere. Would love to see a slightly smoother box interaction, but overall I had a good time!
We had to work together, but we solved it!
The feedback when you got something right was very helpful. It was a little tedious to have to close the box every time we had to swap out a box, though
Nice concept, it was fun piecing together the story through the clues.
I SOLVED IT! (after some long time haha) I really appreciate that you have been brave enough to make a deduction game (is the perfect fit for the theme, right?). We did something similar for our game, knowing how difficult is to engage with jam-testers with games full of texts. Your game is fun and well designed. The only feedback for me would be that there could be an easier way to tell if the box is good. I was 99.99999% sure a box was good, but the input didn’t go green because I had to remove and write the name again. good job!!
Glad you enjoyed it and thanks for playing!! Yes, this jam's theme & limitation were all about detective games haha
I really appreciate the feedback, it is something I'll definitely look to improve -- maybe something like having a check that says "All items belong to the same person" or something like that. The input problem is a bug, I'll make sure to fix it as well. Again, thanks for playing it!






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