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Zero-G-Ardening's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #1 | 4.600 | 4.600 |
| Visuals | #2 | 4.100 | 4.100 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #10 | 3.600 | 3.600 |
| Gameplay | #12 | 3.400 | 3.400 |
| Audio | #34 | 1.000 | 1.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2. Longest time - 3 hours 10 minutes
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Comments
I like the idea of having us keep O2 in a sweet spot.
Though I think that shooting the ball of dirt and it always moving in the bottom left is a bug, I don't think it affects gameplay.
Art is nice too.
Thanks for the game and have a nice week.
Pretty fun management game!
Thank you so much!
Hi there, the game was rather laggy for me playing in the browser for some reason, and though it had simple controls, I couldn't quite figure out what to do, might also have been due to the lag though. I loved the art style you had going on here, though.
Thanks so much for the feedback!
I’d love to know what browser you’re playing through, I’ve had similar issues with my bevy games before but I chalked it up to shaders before, I’ll look into optimizing it more.
My artist kicks butt, I agree.
As for the gameplay, you can shoot the plants that grow to avoid getting too much O2, but it’s pretty precise as it’s based on the sprite and where your cursor clicks, easy to miss.
Ah, ok, that makes sense lol. But as for the browser I was testing it in, it was Google Chrome.