Does not start :(
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This Dictator Must Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity and Theme | #20 | 3.500 | 3.500 |
| Overall | #41 | 2.929 | 2.929 |
| Visuals and Sound | #54 | 2.714 | 2.714 |
| Fun | #54 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really liked the overarching idea of the game but I would say that it was definitely too hard too fast. I think that the guards were kind of a boring challenge because they were so punishing while also being very easy to figure out with trial and error. I think the game might also work better from a third person perspective so it is easier to see exactly where your character is. Last thing I would suggest is using the distance of all the objects position from their starting position to calculate how much disturbance you have caused.
The game touches on a sensitive topic, for which I can commend the author of this game for his courage. the game is moderately difficult, but requires many attempts to pass, I would like to add checkpoints in the future, but now within the game jam you can not unfortunately update it :(
I can't seem to run it, I think maybe a new build was uploaded and now it won't load anymore on the web, give me a shot if this gets fixed, would love to try it!
This is such a good idea! Love the concept of this game.
Its a bit too hard for my liking tho, since the hitbox of the character sometimes is not very clear.
But overall a very great job!
The visuals are great and the physics feel really smooth—I was honestly impressed at first. But the gameplay seems nearly impossible. There's no way to avoid enemies in the hallway, and it looks like you can control the gauge with the mouse, which feels like a bug.
A stealth game, where the unique twist is that the terrain objects which would usually be static are all physics objects! and if you hit them, you lose! its a really cool and creative concept
In practice, it's trivially easy to avoid every object, which means this ends up essentially just being a standard stealth game. and unfortunately, it's quite a frustrating one. The character moves *very slowly*, enemies move quite quickly and spot you from very far away, and every time you die you go back to the start and must slow walk down a long hallway.
It's also impossible it seems? the 2nd enemy patrols a long hallway, and i couldnt see any way to get past them.
great job on the modeling and environment (if you did that yourself), thats a lot of work and came out very good!






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