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A jam submission

Little Dragon's AlchemyView game page

You are an alchemist's companion, a clever little dragon. Finish his health potion and restore his health!
Submitted by Dice
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Little Dragon's Alchemy's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation (SFW)#103.4114.000
Favorite SFW game#112.3452.750
Overall#141.8662.188
Theme Interpretation (NSFW)#150.8531.000
Favorite NSFW game#150.8531.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name:
Dice

Team Members:
Dice

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Comments

I don't like to read in games, but the engine of this game renders the text as part of the page, so a TTS has read for me. I have almost finished the potion but then i got `d20 line 17: invalid return; gosub has not yet been called` in my knee and tried it again and got `d20 line 41: invalid return; gosub has not yet been called`. After a few attempts, I have managed to get to the potion mixing. The alchemist must have some sort of amnesia because he kept interrupting me by searching his pouch of seeds like 5 times in a row. Eventually I have finished the potion and make the owner drink it. Overall, the most irritating thing was the bugs and the fact you have to choose the same choices over and over again to succeed. I just felt like I was trying to cheat on a test instead of playing a game.

Developer

Yeah, I was struggling some with those bugs! I feel you, in test playing the RNG got annoying sometimes, I wanted to change the balance but I ran out of time to settle on what to do about it; sometimes the RNG wouldn't stop the player at any point, letting them sail through the game uninterrupted, at other times it stopped them over and over in a row. A learning experience for my next game, I guess! Anyway, sorry to hear it wasn't your taste, but thank you for your input.

(+1)

I'm not usually a text based enjoyer but this one stuck with me for a minute. Really cute and might have opened me up to the genre lol. 

Developer

Thank you, I'm so glad to hear that! I totally recommend looking further into the genre, there's a lot of good stuff to be found!

Submitted (1 edit) (+1)

Very solid game, excellent presentation, a compelling and vivid story, and even some helpful settings. 

I'm not really a fan of text based games myself but I can't point to anything that stands out in a bad way. It did take me quite a few tries to heat up the cauldron at the end, but I chose to be bad at fire so y'know, obviously it's going to be less likely than usual to fulfil that skill check. I picked stealth as my specialty so  I had to go back and keep reheating the cauldron until I failed enough times to get caught for me to see the bad ending.

The only bug I noticed was of course, the "Next Chapter" bug, which just resets the game to what appears to be right when you start interacting with the cauldron, the suspicion meter persists across this reset, but it was thanks to this I was able to experience the ending where you tell him you altered the potion, and then also keep lighting the fire across many resets until it reached max so I could experience the bad ending.

It's not really a bug, but the "Sepia background" and "White background" colours are incredibly close together, to the point where I didn't think the sepia option was doing anything until I brought it into paint. I don't really know if you would want to  lean a tiny bit more into that, but just thought I'd bring it up that the colours are so incredibly close that there was no feedback the setting was actually changing anything.   (PS: I prefer the sepia background because it's less harsh :3)

Developer (1 edit) (+1)

Thank you so much! I'm glad you liked the story! Yeah, I really need to get off my lazy butt and get rid of that confusing Next Chapter button- once I finally managed to get my game working on itch.io after a million tries I was like "ohh I am DONE for now," haha.

(+1)

Cute little text game :) Really fun idea to play as the helpful pet assisting the oblivious, hapless alchemist, and the text was well-written with some humor that came through while staying tonally consistent. Mechanically, I'm not sure if the game was not working as intended, is busted for certain builds, or is just rather easy. On both attempts I picked my perk as stealth and my flaw as fire, and on the first run I got a game-breaking bug when I went to heat the cauldron (didn't make a note of what the error message was, sorry :( ) and on the second I cruised right through to the end even after failing fire checks like 5 times in a row. Also not entirely sure what's going on with the end game after you're successful and you basically just pop right back to the cauldron stage, but I did like that you were able to get a happy ending with the alchemist understanding your value.

[general note that I may change ratings as I look through the submissions - the primary rating criteria is relative to other entries, but I want to get my thoughts down on each before I forget them]

Developer(+1)

Thank you so much for the feedback! I'm glad you liked the writing. Yeah, I realized the gameplay wasn't working quite as intended but I ran out of time, oopsie. The "Last Chapter" button I need to remove, Choicescript IDE automatically puts it at the end of a project. Thanks again!