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A jam submission

Lava HopView game page

A simple puzzle game made for the MicroJam
Submitted by edwin73 — 1 day, 21 hours before the deadline
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Lava Hop's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#103.8003.800
Overall#163.3003.300
Sound/Music#173.3003.300
Enjoyment#183.0003.000
Graphics#263.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use HYTOPIA to make your game?
no

Did you use hyperPad to make your game?
no

What are the Discord usernames of everyone on your team?
Edwin Dunsbergen

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Comments

Submitted

Interesting concept, and I like the sounds and art for the tiles! I also liked the audio cues that let the player know when the door was open, even if it wasn't in sight. However, while this feels like a puzzle game concept, many of the levels were focused less on solving some puzzle and more on just searching aimlessly for the levers or even the door. And with many of them off-screen, there was a lot of time spent searching, and then dying and needing to try again to get a valid path that works. I do like that there are many more tiles than just the ones needed for the puzzle though, it looks more natural, gives the player wiggle room for their movement, and doesn't reveal the solution too easily.

Submitted(+1)

I like the idea and it fits the theme well. But the size of the map, not knowing where the goals are, and the movement speed do make it a tad frustrating. Was a lot of walking to a dead end, self-murking, repeat.

Submitted

Its a nice game for jam. The particle comes from players feet is not necessary from my perspective.

Submitted

It’s a classic puzzle, and your implementation is nice and tasteful. But a tragic flaw! One really can’t play this sensibly without knowing the whole map. Since we can only see a screenful at a time, the only way to play is to guess. If there was something like “hold space bar to move the camera”, this would be a solid game.

Submitted

Cool mechanic but with the camera being this close it feels like it's more die and retry than actual puzzle solving unfortunately