dudee I LOVE this kind of shooter game! I also like the relatively simple yet polished artstyle! however, I don't know if this is a skill issue but I think the game is a bit too intense lol (probably my skill issue). And also, you may consider adding some effect that indicates that the bullet hit the beetle (like splashing blood?). anyway, great and fun game overall!
Play game
Dead End's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #8 | 3.667 | 3.667 |
| Graphics | #11 | 3.778 | 3.778 |
| Overall | #17 | 3.278 | 3.278 |
| Sound/Music | #20 | 3.111 | 3.111 |
| Theme Interpretation | #35 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use HYTOPIA to make your game?
no
Did you use hyperPad to make your game?
no
What are the Discord usernames of everyone on your team?
EZGenius
Comments
Thanks for the feedback! Yeah, the game is a little too intense. I didn't have enough time to balance the game or finish the FX because when I was planning my time, I though the deadline was at midnight, not noon. It was actually way harder right before i submitted it, so I adjusted all the spawn rates down and decreased the upgrade time for everything across the board right before exporting the game. I wanted to add a green blood splatter when you shoot the beetles, and I wanted the exploder to leave soot or maybe a large red splat when he blows up. I also wanted to have a more dark souls style "game over transition" where the player screams and you hear chomping crunching sounds as the beetles reach you, then the screen fades to black and displays "game over". There was supposed to be a leaderboard that shows scores and times on the game over screen, but I did not have any time (nor did I know how) to implement it. Instead, I just made the game over screen slightly transparent so you could see your score behind the screen. And I think an upgrade tree or different starting turrets and levels could add to the replayability. These are all things I plan to fix after the Jam, and I intend to continue building upon the experience until it matches (or at least gets close) to my vision for the game.
Thanks again for playing my game! It really means a lot to me!!
It felt like good old flash games again! There's a bug tho: when you try to upgrade a maxed stat (ROF) the turret stops shooting
Thank you, thank you! You'd probably smack me in the back of the head if you knew how much time I wasted learning how to do 2D lighting and parallax for the menu instead of balancing the game, lol. It was my first time messing with them though, and learning is part of the fun, so I'm glad it turned out alright!






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