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ISS Gardening's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #26 | 1.625 | 1.625 |
| How well does the game fit the themes? | #32 | 2.500 | 2.500 |
| Gameplay | #33 | 2.000 | 2.000 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #34 | 1.625 | 1.625 |
| Visuals | #35 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2, longest time - 2.37 hrs
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Comments
I am not sure I understood what is the green thing and what the orange.
They'd just disappear when I approach them.
And yet, some of these would increase the score when I go to the red square.
Unsure, what was going on 🤷🏻♂️
But I liked it as the only 3d game I've played this trijam
Apologies, this was our first time and we're both fairly new to game design. The idea was it was a capsule put over top of the planting area to show that it was growing, orange was to show it was done. A visual timer of sorts.
We will be pushing a new update to this game as we've decided to keep working on it. The capsule is replaced by actual growing plants. Sounds and more line will be added. Check back in the future to see what we've done!
I delivered 40 plants, would have loved to see a win condition and maybe some more themed assets. I also was not able to quit the game so I had to use alt+f4 to kill the process.
Thanks for the feedback Krawlic. We'll keep that in mind for the next time we do one of these, this was the first jam either one of us ever did :D
sorry dude game runs at too low fps for me to figure out what's going on
oh man I'm sorry to hear that. I'm not unsure what the problem would be. It's just a slight retexture of the third person game mode template. Barely 30 things in the entire level.