Great first jam game!! Hope to see more from y'all in the future. The aesthetics are wild and the music is perfectly tense and frantic. And I love the godlike king rats at the peak! I was a bit confused about the warning sounds, but I couldn't look around easily which might have been a part of it. I think the big issue is that the mouse wasn't being captured.
In Unity I think you should be able to fix that by including something like
Cursor.lockState = CursorLockMode.Locked
which locks the cursor to the center of the game view and hides it, after Enter is pressed to start the game. Then you can set it to CursorLockMode.None after the game ends so the player can click around again in the menus.
Currently it does work better in fullscreen, but full screen isn't a total fix, especially for users who have multiple monitors! If you have another monitor, you can move the cursor right out of the game window which can make it easy to accidentally click out of the game entirely.
This is good info! Thank you. For some reason my computer has no troubles with the camera, but I have observed this on some other computers. I think we will try to release a patch later!
Ended up shaving my time down to 50 seconds. Really neat style you got going on! Only thing that confused me was the warning signs that kept popping up every now and again. I ended up making it out okay, though. Great first showing, I hope you'll do more jams with us!
Love the electric toxic waste style y'all got going on! Music was super intense. I actually had it muted at first and then played again to hear it all, super cool. I wish I could see myself (the rat) jumping along! Also loved the rat signs near the end lol. Long live the Rat King!!
Comments
The rat king and leaderboard art of the rats at the end is sick! Great job on the environment I really enjoyed the colors and style!
Great first jam game!! Hope to see more from y'all in the future. The aesthetics are wild and the music is perfectly tense and frantic. And I love the godlike king rats at the peak! I was a bit confused about the warning sounds, but I couldn't look around easily which might have been a part of it. I think the big issue is that the mouse wasn't being captured.
In Unity I think you should be able to fix that by including something like
Cursor.lockState = CursorLockMode.Locked
which locks the cursor to the center of the game view and hides it, after Enter is pressed to start the game. Then you can set it to CursorLockMode.None after the game ends so the player can click around again in the menus.
Currently it does work better in fullscreen, but full screen isn't a total fix, especially for users who have multiple monitors! If you have another monitor, you can move the cursor right out of the game window which can make it easy to accidentally click out of the game entirely.
This is good info! Thank you. For some reason my computer has no troubles with the camera, but I have observed this on some other computers. I think we will try to release a patch later!
This style is so clean and cohesive. The whole thing has a sense of scale that is really impressive.
Ended up shaving my time down to 50 seconds. Really neat style you got going on! Only thing that confused me was the warning signs that kept popping up every now and again. I ended up making it out okay, though. Great first showing, I hope you'll do more jams with us!
Love the electric toxic waste style y'all got going on! Music was super intense. I actually had it muted at first and then played again to hear it all, super cool. I wish I could see myself (the rat) jumping along! Also loved the rat signs near the end lol. Long live the Rat King!!