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A jam submission

All in a MimicView game page

This is an auto-battler card game that you can play entirely with simple mouse drag-and-click controls.
Submitted by Pongo (@pongogogogame) — 1 hour, 1 minute before the deadline
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All in a Mimic's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#93.5963.596
Enjoyment#133.3853.385
Concept#143.6923.692
Use of the Limitation#183.5383.538
Presentation#183.7693.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Pongo (sound and some art were created using external assets)

Software used
GameEngine:Unity, PixelArt:Aseprite

Use of the limitation
I interpreted "All in a Box" by making the mimic the center of everything. I use it to break down and combine cards, craft equipment, and even summon enemies.

Cookies eaten
A lot

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Comments

Submitted

Really out of the box (heh) take on the limitation and addicting game with cool mechanics. If you guys decide to expand this into a full game, a tutorial explaining the mechanics would help a lot!

Submitted

interesting, didn't understand the chest mechanics at first but I got it pretty quickly. you can totally expand this into a full game

"Bone Description" we all accidentally leave unedited descriptions sometimes

Developer

Oops, I hadn't noticed. Looks like Armour misspelled it too... 

Thanks for letting me know!

Submitted

This is an amazing game! I was hooked as soon as I understood how to feed the mimic and beat my first enemy. Definitely has the potential for a full fledge game (maybe with a world map + quests). Great job!

Developer

Thanks for playing 

The quest system is certainly an interesting idea!

Submitted

omg this is unexpected :o 

musics are gold, the concept is really fun once you understand it, this is a super roguelike concept, you create your own enemies this is a good idea, would love to see a full version of this kind of game on mobile :o 

Developer

Thanks for the nice comments.
I don't know if we will make it a mobile game, but we will gradually update the game and increase the game volume!

Submitted

That was a pretty neat experience! It took me a little bit to understand what to do, but when I figured it out I was well on my way.

Some of the text flickers on the battle screen, which wasn't great for my eyes.

There's definitely potential here to expand it into a full game!

Developer

 I fixed the text flickers. Thanks for letting me know.

I hope to get around to increasing the volume in the near future. If it is well received, I would love to make it a full game.

Submitted

Wow!! This is incredible, I think you have some serious potential for a full game here. It reminds me a bit of those old Doodle God games, or more recently something like infinite craft. Everything coming from the central mechanic of the mimic to combine and break apart items is really interesting, and I could see it leading to a lot of really interesting gameplay decisions for a roguelike. Do you craft the wooden sword right away, or wait to see if you can make a more powerful one? Aside from the strength of the concept, the execution is also great, I love the minimalist black and white look, and the music is great. Makes me think of Ultima or something. Great work, this is super interesting and I'd definitely love to check out a more developed version!

Developer

Thanks for the comment.
I'm so glad you like the game mechanics, as I was very curious to see if you would like them.

I'm going to start by increasing the in-game volume, and if it's well received, I'll make it a full game!

Submitted

Very cool game, had lots of fun! Would play again

Developer

I will improve this game when my life is settled, so I hope you will play with it again then!

Submitted

Cool idea! It’s impressive you managed to make this detailed combat system in just jam time! Art direction is also nice! good job :)

Developer(+1)

Thank you! To be honest, I was a little nervous when I started working on this game, thinking I wouldn't have enough time, but I'm glad I managed to submit it!

I think the volume and balance of the game needs to be improved!

Submitted

Are the items random? I was curicous because I didn’t know if I was lucky to generate the good items to win or if it was designed like that! anyhow I won in first attempt which is nice :D

Developer(+1)

The items aren't random, they're fixed.
I really wanted to make the game more random and make you want to play it over and over again, but there just wasn't enough time.

Submitted

Nice Concept and art style.  Found the battles a little hard to follow, maybe adding some pop up icon when an action  triggers  (like the damage numbers and  little effect  animations found in rpgs)  would have helped making the battle more engaging to follow and easier to get a feel for. Still a very nice game!

Developer(+1)

I too think the battle system needs to be improved. I'll research different games so that I can improve it to a more understandable auto-battle system.

I'll start with visual and sound effects first.

Submitted

Looks nice!

Developer

Thanks!!

Submitted

I love the artstyle

Developer

Thank you.

This is my first time creating a 1-bit game, and I like the look of it myself, so I'm glad to hear you say that.