Really out of the box (heh) take on the limitation and addicting game with cool mechanics. If you guys decide to expand this into a full game, a tutorial explaining the mechanics would help a lot!
Play game
All in a Mimic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #9 | 3.596 | 3.596 |
| Enjoyment | #13 | 3.385 | 3.385 |
| Concept | #14 | 3.692 | 3.692 |
| Use of the Limitation | #18 | 3.538 | 3.538 |
| Presentation | #18 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Pongo (sound and some art were created using external assets)
Software used
GameEngine:Unity, PixelArt:Aseprite
Use of the limitation
I interpreted "All in a Box" by making the mimic the center of everything. I use it to break down and combine cards, craft equipment, and even summon enemies.
Cookies eaten
A lot
Comments
This is an amazing game! I was hooked as soon as I understood how to feed the mimic and beat my first enemy. Definitely has the potential for a full fledge game (maybe with a world map + quests). Great job!
omg this is unexpected :o
musics are gold, the concept is really fun once you understand it, this is a super roguelike concept, you create your own enemies this is a good idea, would love to see a full version of this kind of game on mobile :o
That was a pretty neat experience! It took me a little bit to understand what to do, but when I figured it out I was well on my way.
Some of the text flickers on the battle screen, which wasn't great for my eyes.
There's definitely potential here to expand it into a full game!
Wow!! This is incredible, I think you have some serious potential for a full game here. It reminds me a bit of those old Doodle God games, or more recently something like infinite craft. Everything coming from the central mechanic of the mimic to combine and break apart items is really interesting, and I could see it leading to a lot of really interesting gameplay decisions for a roguelike. Do you craft the wooden sword right away, or wait to see if you can make a more powerful one? Aside from the strength of the concept, the execution is also great, I love the minimalist black and white look, and the music is great. Makes me think of Ultima or something. Great work, this is super interesting and I'd definitely love to check out a more developed version!
Cool idea! It’s impressive you managed to make this detailed combat system in just jam time! Art direction is also nice! good job :)
Nice Concept and art style. Found the battles a little hard to follow, maybe adding some pop up icon when an action triggers (like the damage numbers and little effect animations found in rpgs) would have helped making the battle more engaging to follow and easier to get a feel for. Still a very nice game!


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