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The StickMan's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #29 | 3.250 | 3.250 |
| Concept | #34 | 3.312 | 3.312 |
| Overall | #38 | 3.078 | 3.078 |
| Presentation | #41 | 3.125 | 3.125 |
| Enjoyment | #53 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 (Return : me)
Software used
Unity
Use of the limitation
Physically (by a frame in some levels) and in the idea of a limited memory because of a disease, so the limitation is represented in a physical or metaphorical way (see end of my game)
Cookies eaten
Dude i eat a cake and i was delicious but i try to eat healty actually so 0 cookies for me
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Comments
A unique game. Among its shortcomings, I would highlight the fact that the text extends beyond the edges of the screen (if the screen is square).
Nice work. I like audio and art style a lot.
TY
Loved the meaning behind the story, amazing work!
ty
The game's art style and audio give me a meticulously crafted absurdity. Great work!
I liked the story
ty
Cool game!
thks dude
Interesting design! :) Honestly, great job — there’s definitely something special about it.
ty
I love it, the story even made me tear eyed a few times. Thanks for an amazing game!
☺
Concept & Storytelling:
At first, I wasn’t quite sure what the game was aiming for, but the more I played, the more I found myself drawn in. It’s rare to find a game that genuinely makes you think. The themes of time, memory, and experience were surprisingly deep and thoughtfully handled — a refreshing take that really stood out.
Art Style:
The visuals are simple, but there's charm in their simplicity. The art has a cute, minimalist aesthetic that works well with the tone of the game. As someone who struggles with art myself, I genuinely appreciate what was created here.
Gameplay & Feel:
Movement was a bit slow and blocky, but it seems like that might have been intentional — to match the reflective, meditative pacing of the game. The slower pace actually helps reinforce the story’s tone and the feeling of being “trapped in a box,” which ties in perfectly with the jam’s theme.
Final Thoughts:
This game reminded me that gameplay can be more than mechanics — it can also be emotion, story, and reflection. I truly enjoyed this experience and appreciate the thought and effort put into it. Great job, and thank you for sharing your work!
Thanks for you comment dude (and also thanks chatJPT)
Yes, but my voice. I did a verbal review as it was narrated and had it clean up the grammar. I work a lot and only had a small window of time to review this.
ok fine sorry for this bad reaction
i really like it, the story is so.... i just loved good job
the story is so yeay....