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Vessel Tactics

A vore eroge merging SRPG gameplay and Gacha simulation! · By Cyrk

0.13 up on patreon (+ changelogs)

A topic by crimson9715 created Jul 13, 2025 Views: 10,773 Replies: 13
Viewing posts 1 to 10
(1 edit) (+6)

https://www.patreon.com/posts/vessel-tactics-134006717

(posted with dev's permission, 0.12a public release should be coming soon to match)

The 2nd anniversary update is finally finished! It took more than an extra two months, so thank you so much for waiting!

NOTE: For existing mods you MUST reimport them and use the new reformat speech button in the hamburger menu on the lobby in order for them to work!

Changelist:

  • Added new outfit for Cornucopia
  • Added new outfit for Sampo
  • Cornucopia and Sampo's max prey cap temporarily increased. In future updates, you will be able to upgrade their prey cap instead
  • Lobby banner animated
  • KO'd units' chibis will now look KO'd
  • Added filter and sorting to unit select
  • Redesigned unit details menu
  • Redesigned feed menu
  • Units can now be assigned a symbol identifier
  • Added Inspect menu where you can view a units expressions and weight/vore states
  • Added prey history menu
  • Added descriptive tooltips to unit details menu
  • In-game text now supports non-english text from several languages
  • Altered the syntax of blockcode in speech/face files to be easier to read and edit
  • Added option to lobby hamburger menu to reformat existing speec/face files to the new format (For modders)
  • Expressions are now managed across all instances by a single entity instead of one for each. When a unit is placed on an image, their GUID is hooked to it and any updates made to that unit are shared across all images they are displayed on.
  • Remade blockcode of story scenes to fit new syntax and use more descriptive codes
  • Unified text writing scripts in Lobby and Battles so I don't need to duplicate code
  • Poses can now be set through speech or face
  • Monster girls will now get a randomly picked name when created
  • Redesigned mod creation menu to be less hostile
  • Reworked the way colliders are set up and stored to allow for custom colliders
  • Made and abandoned a bunch of menu drag scripts
  • Scripts that need to be enabled/disabled between menus can now be managed through a simple script instead of having each instance hardcoded
  • Lobby unit images can now fill themselves with a minimum of code required
  • Text fields that need to be rewritten for things such as stat values can now be bulk rewritten in a single line of code rather than being hardcoded
  • Credits added to main menu
  • Added analytics through Vorecade (At the moment, only tracks pred/prey in the feed menu)
  • Sprite loading optimized
  • Overhauled stomach system (again)
  • Redid a lot of old code to be better
  • Fixed a lot of bugs
  • Added a lot of bugs

so good!

man that's a lot of changelog

But its mainly focus on the back end to support modding and mods don't exactly grow on trees

where can I find the password for the file??

Hell yeah, this is great! I can see why the dev needed so much time, this is a LOT of system reworks (and good ones too). I look forward to experiencing this once the next update releases and this one will be available to the public.

Finally!\^o^/

(1 edit)

So in version 0.13 with mods it is possible to play with 
Japanese and other languages?

(+1)

basic support for most non-english languages have been added in, so yes if you mod it in

(2 edits)

I've noticed that 0.13a doesn't have complete support for some languages... Many characters in Chinese and Japanese are just [口]……【******,****口*口口口口,口口口*口*口....】That's how it looks, Is need anything to solve this?

The developer is aware of this issue.

The developer mentioned that it will take time to fix because they have various tasks to handle.

(1 edit)

I Know. I just want to know if it's possible to temporarily solve it through the built-in 'text library'

Hello, when I go to the download I have to enter a key and the one shown to me there is apparently not the right one

if you're clicking it from the mega link provided in the patreon post, make sure you're clicking on the full link and not the embed