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Overgrowth Harvest (AoF/GF) [Job Application]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Rules Clarity | #11 | 3.593 | 3.667 |
| Overall | #19 | 3.443 | 3.514 |
| Adherence to Theme | #21 | 3.470 | 3.542 |
| Concepts & Originality | #43 | 3.266 | 3.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.
Hello, you have been selected as a possible candidate for the OPR mission designer position, congratulations! Please send an e-mail to jobs@onepagerules.com for us to follow up with you (make sure to include a link to your game submissions so we can easily identify you). Thanks
Simple, clear, and concise mission. It fits the theme well, offers some interesting choices, and otherwise looks fun. It's not perfect, but it's very good.
Thank you for your feedback, I have made a updated version here if you wish to take a look at it.
https://marixn.itch.io/overgrowth-harvest-20
I like the adherence to the theme and the rules are clearly written. I think it would be quite fun if the game used progressive scoring, instead of End of Game - there's a fun risk/reward of how late you want to wait to claim the objectives (and risk their response) but, since VP are only scored at the end of the game, there seems to be no downside to quickly harvesting the VP. Good work though, its definitely one of the better ones I've read!
I suppose there is an element of strategy to deciding which objective to harvest, since you can only use the tools once. Do you quickly grab one that's convenient to you, or do you try to deprive your opponent of an objective closer to their side, at the risk of the tool-bearing unit being taken out before it can complete the job?
Thank you for your feedback, I have made a updated version here if you wish to take a look at it.
https://marixn.itch.io/overgrowth-harvest-20
With 12" deployment zones on the short end of the table, that means armies start 48" minimum apart. Even indirect artillery can't fire that far - I think the first round would be pretty quiet, and maybe the second as well if the armies don't have a lot of long range weapons (like most AoF armies. They'd probably only start clashing around round 3)
Thank you for you feed back. I do understand that some AoF armies are limited on range. However a good tactician that knows and understands their armies capabilities will know how to get around the range limitations. While list tailoring against your opponent army is frowned upon it does not mean you and your opponent are unable read the mission ahead of time and tailor your army as best you can to the mission. I also understand that both people might decide to play wall armies but that is their decision and they might have a better time with just a battle to the tabling which this mission is not set up for.
While it is true that missions can expect players to build a list fine-tuned for the purpose, I'm not sure the list-building requirements this situation imposes are particularly conductive to a fun experience. You can basically throw out any melee units that don't have Ambush or at least Scout, which might leave you with little actual choices depending on your faction.
I've taken your feedback and applied it into a newer version if you are interested in taking a look at it, I hope my first response wasn't taken too negatively.
https://marixn.itch.io/overgrowth-harvest-20