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AoF–The Cumulative Abomination [JOB APPLICATION]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence to Theme | #28 | 3.320 | 3.320 |
| Overall | #52 | 2.827 | 2.827 |
| Concepts & Originality | #53 | 3.120 | 3.120 |
| Rules Clarity | #66 | 2.040 | 2.040 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.
I love the theme. Seems super creepy and having your units feed the abomination seems super cool.
I just can't figure out what's happening in this mission, from deployment to end game. A lot of polishing is needed here.
The mood board is ok. I love the title image.
I love the theme, not gonna lie. And not gonna lie, this needs some polishing considering the notation. What concerns me the most, is the "Part of the core" rule, which states: "Whenever a player unit takes a wound roll one die and apply the effect...", then the table below states that on 1-5 you remove a model from that unit. How do this applies to models with Tough(X)? Tough(X) states that such model needs to take multiple wounds to be killed. And the table as is, implies that it's a one-hit-kill.
I love the theme, not gonna lie. And not gonna lie, this needs some polishing considering the notation. What concerns me the most, is the "Part of the core" rule, which states: "Whenever a player unit takes a wound roll one die and apply the effect...", then the table below states that on 1-5 you remove a model from that unit. How do this applies to models with Tough(X)? Tough(X) states that such model needs to take multiple wounds to be killed. And the table as is, implies that it's a one-hit-kill.
Concepts & Originality
Moodboard is ok.
Flavortext is a bit long, but is ok.
Rules Clarity
There are many rules but they aren't superfluous this is very nonstandard as far as game preparation goes.
I don't understand the deployment within 6" of each other. A diagram would have been good.
I don't understand how to create the abomination or how you add units to it.
Adherence to Theme
An ever-growing abomination is on theme and pretty cool.
But I don't understand how it works.
Some general feedback —
Also some minor notes —
Hey I couldn't download your project check its set to free to download.
Oh I didn't nocite that, thank you so much!!
It seems that the mission is missing.
I just fixed it, thank you so much for telling me!!!
Says the game is currently unavailable. Can't review the project. :(
Thank you so very much for telling me, would have been so stupid if I wasnt able to share it. XD