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A jam submission

AoF - Glassroot Harvest [JOB APPLICATION]View project page

A mission for OPR AoF for a small battle over valuable resources.
Submitted by BadJokeSkeleton — 1 day, 12 hours before the deadline
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AoF - Glassroot Harvest [JOB APPLICATION]'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#143.5593.559
Adherence to Theme#143.6473.647
Concepts & Originality#173.8243.824
Rules Clarity#273.2063.206

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.

Submitted(+1)

really like the Forest guardian mechanic. I was worried a full page of rules would be too wordy but very well laid out and easy to understand. This has enough rules to be 2 separate missions or I could pick and chose specific rules depending on what flavour game I wanted to play and still fell like I have a complete mission. 

Developer

Thank you very much for the feedback! Glad you enjoy it.

Submitted(+1)

I really like this one - although there is an awful lot going on! I think the guardian rules are great (big Frostrgrave fan here!) but a hierarchy of actions could have made things a little clearer. Good work though!

Developer(+1)

Thank you! Yeah, there's a bit going on, but I tried to take care in making sure it was easy enough to get through without stopping the game. Hopefully I succeeded in that, but I know it can be a bit daunting at a glance regardless of if I did or not. If I had more room or could think of an easy way to make a tiny format for it, I definitely would have made an action hierarchy though, so maybe if I work on this after the jam I'll extend things out to include it, because I absolutely did want to. 

Submitted

I really like this one - although there is an awful lot going on! I think the guardian rules are great (big Frostrgrave fan here!) but a hierarchy of actions could have made things a little clearer. Good work though!

Submitted(+1)

Some notes from reading the mission—

  • Very cool cover artwork! Did you draw it?
  • Outright banning Flying units seems a bit heavy-handed; it may have been more elegant to discourage taking them by nerfing them somehow (for example, there's a few official missions that take place indoors; those replace Flying with Strider). Anyway, what was the motivation behind this restriction?
  • 1 VP per two bundles has the downside of one bundle potentially being rendered irrelevant, which could cause a draw despite one player being more successful than the other. Instead giving 1 VP for each bundle and also doubling the other sources of VPs would've avoided this.
  • The Forest Guardians mechanic is cool; I love when missions involve NPCs like that. Their behavior pattern seems straightforward and unambiguous, and I like that their positioning affects spawning locations for Sprouts.
  • The Harsh Magics special rule seems a bit unnecessary considering how incredibly few ways to heal wounds exist in AoF. If this is going to have an effect at all, it's quite likely that it would only inhibit one player.
Developer (1 edit) (+1)

Thanks for the feedback, I'll address the points!
1. No, I didn't draw it as I'm sadly not that talented nor do I have the tools on hand to begin to try ink art. I got it off of google from a talented ink artist I can link if you like, provided I can find them again. Sorry if that's disappointing.

2. Banning flying units. Rules wise, I admit, it's mostly a hold over from the early drafts of the rules, as it was much more terrain focused with a big emphasis on terrain changing as glassroot grew on them and flyers ignoring the terrain changes entirely kind of ruined the idea. Honestly, were I to look at it now I'd either do something like you've suggested, or more likely remove it entirely. I got too focused in the other mechanics by the end to realise it wasn't important by the time I submitted it.

3. I did actually address this problem! At least, I think I did, as the mission gives a 1VP bonus to whoever collected the most bundles, preventing issues like one player having one bundle more but still coming to a draw.

4. Thank you! I put a lot of thought into how the guardians behaved to make sure they were easy to run but still impacted the game in a good way, so I'm glad you appreciate them. 

5. Harsh magics was done mostly because it was actually a problem I ran into on one of my two playtests. Much like regeneration potentially preventing wounds from the harvesting, I wanted to prevent any rules that could make units the obvious choice for harvesting things, especially because both of those rules did make certain units far, far too clear an option when making an army. I figured I didn't want them entirely removed and I placed a rule on myself to only reference the core rule book anyway, so the 6" negation of any rules like that seemed the best option. Generally I just didn't want there to be obvious choices for harvesters, which there were in one of the playtests, because that tends to encourage somewhat more boring gameplay from the experience I watched. Didn't help one of the players was Vinci, so made use of *both* of those rules.

Narrative wise, even though yeah narrative doesn't matter in a mission jam for the most part, it did also help get across that glassroot is probably not a good plant to be harvesting if you're trying to help people. I enjoy putting details like that in things, so it was a nice bonus. Thanks for rating my mission! Hopefully you found the concept of it enjoyable.

Submitted(+1)

nice piece of art for this one!

quick question though, does the harsh magics rule prevent the unit from healing, or taking damage?  I think you have it so the unit can not remove already taken wounds, and not that the unit cant take wounds, but wanted to double check.

Developer(+1)

Prevents  a unit from healing, I worded it in such a way to prevent things like spamming Repair or other rules like it on tough units right on top of a cluster