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Tanto's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| General | #53 | 2.720 | 2.720 |
| Innovative | #73 | 2.280 | 2.280 |
| Art | #76 | 2.480 | 2.480 |
| Use of Theme | #77 | 2.320 | 2.320 |
| Narrative | #82 | 1.680 | 1.680 |
| Sound | #110 | 1.520 | 1.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord user
kidzbopsicle
Name
Lasia
Last name
Lo
E-mail
lasiaylo@gmail.com
Team members by line: Discord, first name, last name, email, contribution
kidzbopsicle, Lasia, Lo, lasiaylo@gmail.com, Code / Design
ginarrbrik, Sam, Gillis, sammigillis@gmail.com, Art / Animation
Declaration of use of third-party or personal assets created outside the Jam
JERSEY 25
https://fonts.google.com/specimen/Jersey+25?query=Sarah+Cadigan-Fried
Declaration of Use of Artificial Intelligence
none
Engine Used
Unity
Language Available in the Game
English
Preferred language of contact
English
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Comments
Really cool! It has a Celeste-like vibe in terms of style and atmosphere. Amazing job
Good job!
I really enjoyed this. Looking for the diamonds really reminded me of playing "Celeste" and looking for the hidden items. Very fun! <3
Very solid platformer! It's a bit hard to deal with the repelling from the hits, but it's definitely not unfair in terms of playability. It's on the player when they fail. Good mix of platforming 'puzzles' with the movement mechanics. Good entry!
Me gustan los rogue-like y por eso me me fue entretenido. Solo se complica por los controles y el salto automatico desde la pared, en mi opinón le añade una dificultad frustrante jaja. El resto mola bastante
Buen trabajo :)
Ah, siento lo frustrante que son los controles y el salto de pared. Me pregunto cómo crees que se podría mejorar. ¡Me encantaría aprender para la próxima vez!
¡Gracias por jugar!
(Google Translated)
=====
Ahh, sorry to hear about the frustrating controls / wall jump. I'm wondering, how do you think the wall jump be improved? Would love to learn for next time!
Thanks for playing!
I found it a bit difficult to get used to the controls. I was wondering, is there no sound? If not, that’s a shame. I’ll replay it and see if I can beat it without dying. Great job!
Yeah, the controls are pretty wonky. I'm thinking about how to simplify it should I iterate on the idea. And no sound! Wasn't able to get to it ;(
Thanks for playing and happy to hear it's fun/challenging enough to warrant a replay :)
the game is very addictive, a cool platformer, I can't write many words, but I'll briefly write what I encountered: there is no sound, it is unclear whether this is a bug or a shortcoming? funny physics of the hero's hair, very original! I went through the whole game, collecting all the diamonds. I like that the game has challenges, this is due to the desire to break the record, staying in the game longer. nice work👍😂
He's a good platformer, good job.
I'm very bad at this but really enjoyed the sword mechanic, great interpretation of the theme
really like this interpretation of the theme! the platforming was pretty satisfying and i loved being able to bounce on the spikes
Glad to hear that! The whole spike bounce idea came from the old NES Ducktales and Hollow Knight!
Really tight controls and a cool setting! I wish the sword swing button wasn't X, since it's kind of out of the way and made the precision jumps that I had to do while swinging the sword a little more challenging than they had to be. But The art style was great and the idea of using the sword for non-violent means was cute!
Oh wait, did you use WASD + X/C? Or did you find it cumbersome with Arrow Keys + X/C?
I did find that sword swings were challenging to my playtesters but I couldn't really come up with a more satisfying solution. Thanks for playing!
Ohhhhhh I used WASD! Using the arrow keys would make a ton more sense. I'll give the game another play with that in mind!
I beat it with 65 deaths! Those last couple of jumps were brutal. I liked how the game gradually introduced new mechanics in a smooth difficulty curve.
I'm glad to hear that! One of my biggest fears was that the game would be too frustratingly difficult, so I'm glad that I didn't cross that line