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A jam submission

Sorcerous Seeds [JOB APPLICATION]View project page

Submitted by Zeko4142 — 5 days, 18 hours before the deadline
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Sorcerous Seeds [JOB APPLICATION]'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#63.7503.750
Adherence to Theme#64.0004.000
Concepts & Originality#113.8933.893
Rules Clarity#243.3573.357

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.

Host

Hello, you have been selected as a possible candidate for the OPR mission designer position, congratulations! Please send an e-mail to jobs@onepagerules.com for us to follow up with you (make sure to include a link to your game submissions so we can easily identify you). Thanks

Submitted

Well done. A lot going on here, but it looks like a really fun scenario for either side.

Submitted

Enjoyed the chaos of the mission. I think a little more clarity around the intended position of the Napalm & NutriGro products could help. As currently read I could place the tokens along my opponents home board edge. I.E. they'd have to move a unit backwards, away from the objectives, to pick up the tokens. I think you want players to put them between their opponents deployment zone and the objectives so that they pick them up on the way to the middle of the board. I do like that you've created a turbo charged objective taking unit(s) for both sides. it makes part of the army a high value target. that's fun! I do not think that these should be optional rules its such a potentially big part of your scoring system.

great work!

Developer

Good point, I didn't even think about them being placed at the back of deployment to delay both sides from actually using them, that's something I'll have to change to make it clear they cannot be placed in the deployment itself. Good catch!

Submitted

I'd think the mission would benefit from more markers that are more widely spread in order to make it more probable to generate wither and growth tokens. 

Developer(+1)

Fair point, my original idea was to have 5 markers, but then I decided on the idea of napalm and nutrigro to facilitate additional token generation.

Submitted

love the little story blurb at the beginning, very interesting concept.