Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Grapes of Havoc (Job application)View project page

Submitted by AlexBarreiro — 1 day, 8 hours before the deadline
Add to collection

Play game

Grapes of Havoc (Job application)'s itch.io page

Results

CriteriaRankScore*Raw Score
Concepts & Originality#253.6403.640
Overall#293.3333.333
Adherence to Theme#313.2403.240
Rules Clarity#333.1203.120

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.

Submitted(+1)

I enjoy your interpretation of the theme, but think this might have been better as a Firefight or Skirmish mission.  Having, say, a unit of 20 chaff all grab a single fruit (per the lore) and "acquire the power".  I also feel like there are several points where you deviated from the 'normal' nomenclature to your own detriment.  For instance, when describing how a unit captures objectives, you say they must be 3" away, rather than within 3 inches.  That's fine for people who fully understand the game - they will know you mean 'within 3"'.  Newer players, however, may be hesitant to move too close to the objective for fear of not having a model exactly 3" away.

Developer

Hi! You´re probably right about the nomenclature deviation, I´m afraid. Although, about the "scale", I played this mission a couple of times with my group as a skirmish, and the small amount of models in units ended up turning the mission too "deadly" (groups of 1 to 3 guys just standing in open terrain waiting to roll at the end of the turn... easy prey for anyone with ranged attacks) so it seemed more a fight to the last one standing and the objectives lost relevance. I submitted it as non-skirmish so that wouldn´t happen so often. 

Thanks for reading and commenting, anyway. Cheers!

Submitted(+1)

The idea of harvesting sacred fruit that 'grows' and ripens as turns progress is super creative and dynamic! Adding the turn number to the roll to grab the fruit actually captures the 'growth' theme pretty well, making it easier later.

Developer

Hello! I´m glad you enjoyed, specially the relation between narrative and easy gameplay, because those are the things I like the most about miniature games, that they can be funny and more than just pieces moving around a table to get some abstract VPs.