Play book
GF-Legend Of The Wormhole's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Rules Clarity | #53 | 2.654 | 2.708 |
| Concepts & Originality | #64 | 2.654 | 2.708 |
| Adherence to Theme | #65 | 2.041 | 2.083 |
| Overall | #65 | 2.449 | 2.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.
I feel like a full foot between objectives, especially with the increased deployment area, means that objectives will be very difficult to place.
I'm also uncertain why any player would choose to pick a unit for Corrupted Planets - the rules say, "may" instead of 'must' and the only potential outcomes are unchanged or bad. This is doubly true if the unit has the Undead or Robot rule. Additionally, if a unit is already Shaken there is no reason not to choose it - there is no possible negative effect.
The special rules are interesting to get players to move from their edges, but agree with the comments on deployment zone adjustments - maybe have the 24" deep Wormhole Flux Fields either from table edge or random at start of game/turn (or some such nonensense wording) for the special rule effects and keep normal deployment rules?
Some thoughts:
This mission has cool, chaotic wormhole effects that make for a bloody fight! The unpredictable environment is strong, with "Direct Explosions" definitely leading to a potential "bloodbath" LOL. Rules are generally clear and well-structured, but lethality might lead to very swingy games. Critically, this mission barely touches the "Growth" theme; its mechanics focus on destruction and random events rather than any form of expansion or accumulation.
Deploying the objectives feels like a challenge. 7 of them, with 12" between them, in a 24x48 area... that only barely fits, I think, especially if you start by putting one in the middle.
Corrupted Planet says you "may" pick a unit, but then only bad things happen to that unit, so why would you pick one?
Also is the Teleport Shaft meant to teleport you anywhere on the battlefield near an enemy, or did you mean "teleport up to 9" from your current position and neat near an enemy"?