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A jam submission

GF-Firefight: Unlikely Allies [JOB APPLICATION]View game page

Submitted by CaptCranberry — 1 day, 15 hours before the deadline
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GF-Firefight: Unlikely Allies [JOB APPLICATION]'s itch.io page

Results

CriteriaRankScore*Raw Score
Rules Clarity#532.6542.708
Concepts & Originality#543.1033.167
Overall#632.5312.583
Adherence to Theme#681.8371.875

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.

Submitted

It's a really cool concept.

It doesn't follow the theme.

Since the gimmick is 'unlikely allies' it'd be interesting if that played more of a role during the game, not just at the end.

Submitted

I don't really see how this fits the theme of growth.  Further, it isn't clear until halfway through the rules that this mission requires 3 players.  It's difficult to see how the game would play out such that the defenders would turn on each other, unless this was part of a longer campaign.

Submitted (2 edits)

Hi, I've got a few questions about the victory conditions:

  1. "If defenders win, count how many VP each defender has." — as far as I can tell, the counting you're doing here isn't relevant for anything afterward; am I missing something?
  2. "Share the rewards each defender is awarded 3 VPs" — what's the point of awarding more VP when the winners are already determined?
  3. If the defenders end up fighting each other, how is the winner determined? Objective control? If so, what happens if both control the same number of objectives after the extra round? Also, what happens to the attacker in this case? Do their units remain on the table? Could they, theoretically, use this extra round to wrest victory back from the defenders?
Developer(+1)

Hello, I probably should have specified:

1. You count the number of VPs each defending player has to determine if the two defenders fight one last round or if they want to agree to a draw in a way. If the players fight, the defender player that wins the final fight, gets the total VP scored by both defenders.  

2. The mission was made with a campaign or tournament in mind which is why the defenders may want to share to both progress, or if one has more VP they may want to keep it for themselves and not share.

3. Winner for the last round between defenders is just between the defenders and is decided by how many units can be shaken or routed. I think I had this in mind when I wrote it but never actually wrote it down.

The story behind it was two factions fighting over treasure or technology on a ship, then a much larger force arrives to claim it for themselves. So, the two factions join forces to fight the larger one. Afterwards, they can agree to share the treasure or fight to claim it all for themselves. 

Hope that helps clarify somethings.