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SuperPixel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| General Fun | #45 | 1.538 | 1.538 |
| Visuals & Theme | #46 | 1.538 | 1.538 |
| Overall | #51 | 1.436 | 1.436 |
| Unique Mechanics | #53 | 1.231 | 1.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Email:
ana010451@gmail.com
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Comments
Good Game. The physics-based movement is a joy, adding a delightful, slightly chaotic feel to every jump. It's a shame you can only enjoy it while moving to the right. The camera, in a stroke of genius, is permanently fixed looking right a bold choice you'll feel deeply when you realize you can't go back for something you missed.
There’s a beautiful, minimalist silence to the experience, as the game bravely omits music. This really lets you focus on the game's high-stakes economic system: you collect shiny coins, only to have them satisfyingly fly out in a glittering spray every time an enemy gives you a gentle tap. A very solid platformer.
Nice work!
nicely made, the next level requirement is a great idea! i think you should increase the acceleration/deceleration of the player to make them feel less heavy, and perhaps also increase gravity because the jump has wayyy to much air time right now. the level design is solid and the difficulty is well tuned though.
a cool slug! :D
Looks like you forgot to set "point (no filter)" for the main character. Not a huge fan of how heavy the player feels when walking compared to how light it feels when jumping. I like the idea that tha castle is "blocked", until you fulfill the conditions.
it was my first time using Unity 6, and it's quite different from the older versions, so I forgot that part. Thanks for your feedback :D
kinda sonic but also kinda mario, hope you make more soon
Interesting take, this is literally retro mario after all xD