This was an interesting game, The concept was cool and I liked the idea of the enemy being an SCP (cause I like SCP Stuff) but there are problems with this, first of all there is no main menu, second of all I don't like how the deer spawns next to us and when it tries to kill us it doesn't trigger the death screen unless I run into it, third of all The gun is super useless, it doesn't even shoot. However if you continue to work on this and maybe learn a bit more about building tension and atmopshere and keep working on the game, it would actually be a good game :)
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(Not) Deer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #75 | 2.372 | 3.000 |
| Presentation | #81 | 1.897 | 2.400 |
| Horror | #85 | 1.581 | 2.000 |
| Overall | #85 | 1.713 | 2.167 |
| Creativity | #85 | 1.739 | 2.200 |
| Story | #86 | 1.423 | 1.800 |
| Gameplay | #88 | 1.265 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme did you choose?
Dark Streets
How did you implement your chosen Theme in your game?
The game mainly take place in dark streets, with flicking light and something is lurking.
Did you implement any of your Theme's Bonus Challenges, and if so, which ones?
At first I try to make the main character as a detective, but it doesn't fit the theme too well. So the idea is removed and only the model still in the game.






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