Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.
Play game
Picnic at the growth (JOB APPLICATION)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concepts & Originality | #39 | 3.360 | 3.360 |
| Adherence to Theme | #52 | 2.480 | 2.480 |
| Overall | #62 | 2.653 | 2.653 |
| Rules Clarity | #64 | 2.120 | 2.120 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Some notes:
- Phrasing and structure generally feel a bit messy; especially the Objectives section reads more like a casual verbal explanation than a concise set of rules.
- Needing to pass a die roll to place the plant seems thematically strange as well as suboptimal in terms of gameplay: you only have one unit that can attempt this roll, so a streak of bad luck (with a 50/50 chance it's not that unlikely!) could result in one or both players simply being unable to earn any VP for several rounds or even the entire game.
- That the mission relies on referring to the Advanced Rulebook (mislabeled as "full rulebook") means that you technically can't play this mission if you don't have that book. This goes against OPR's principle of keeping all non-free content fully optional. Also, accessibility aside, simply telling players to use a prewritten rule from the Advanced Rulebook instead of designing a scenario-specific rule feels a bit half-hearted.
There's a bit of a gap in the rules here for what happens when the unit carrying the plant dies before it gets a chance to plant it.
Also, some of your rules reference "the closest unit to the pond", but that's likely to be a tie between a bunch of them since nobody really wants to get near it. "A random unit" probably would've been easier, and make people less focused on staying exactly 3" away to minize chances of mishaps.
The idea of bringing plants to the pond and 'feeding' them magic sand to aid their growth is a creative, fun take on the theme! However, I gotta say, the objective sequence felt a bit complicated and hard to follow, especially the magic sand movements. It might need a bit of clarifying for smoother gameplay. As for 'growth,' it's in the story, but the mechanics don't really show the plants changing or growing. Still, wonderfully imaginative!

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