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A jam submission

GF/AoF Unholy favours [JOB APPLICATION]View project page

Sometimes all you need to break a tie are the Havoc's God's favours.
Submitted by Nolthestranger — 20 hours, 18 minutes before the deadline
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GF/AoF Unholy favours [JOB APPLICATION]'s itch.io page

Results

CriteriaRankScore*Raw Score
Rules Clarity#343.1113.111
Concepts & Originality#363.3703.370
Overall#502.9142.914
Adherence to Theme#612.2592.259

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.

Submitted

Consider reformatting to avoid empty column and for ease of reading. It's unclear what game system this is meant for. Growth theme is not well represented. 

Granting VPs for destroyed units disadvantages high model count armies from a balance perspective. Destroying a 500pt tank and a 70pt squad gives the same amount of VP.  

Developer

Hey!
Formatting was a question of mine but since the orders were to keep the font and sizes the same, I decided to leave it blank to eventually add either images or clarifications.
The game system is voluntarily left vague as it can be used either in GF or Aof (See title).

Growth theme I went with growing in power rather than expansion of plants, it's a choice, I felt like plant growth was already well established in the submissions and reading 20 of them would get old fast.

And lastly, you are correct that not all point spreads are equal. It's hopefully something you would tailor your army to before coming to the table, taking into account the ability to execute your own units to pass the blessing around and use its benefits to take down larger pt units.

Granting the blessing to a larger unit might also lead to it being destroyed much faster from the added accuracy granted to enemies. You'd loose in vp for a round but would have an edge for the remainder of the battle.

I felt that strictly equalitarian rules can only lead to so many variations of the same battle, hence again my decision to deviate from the norm to offer something simple yet radically different.

Thanks for taking the time to evaluate, and I hope it sparked in you the desire to one day run a similar game!