i'm starting on my game dev dream and i wanted to do this jam as a way to challenge myself to create new and amazing games, is there something i shoud be aware of? or something i need to know? i'm kind of a beginer in this.
If these seem obvious, A) I am very sorry, B) you have the perfect mindset for going into this.
1) Don't stress out over this; we're just here to have fun.
2) Be scrappy; your code doesn't need to be pretty or optimized, it just needs to work.
3) Don't spend too much time on any one thing.
4) Be familiarized with your game engine of choice. If you aren't settled on a game engine yet, just use Unity. It's got great documentation and better tutorials, (I recommend checking out Brackeys on Youtube, his tutorials are great,) but how well you know your engine is significantly more important than what engine it is.
Anyway, it's great to have you, and I hope you have fun in the jam! Go make cool things!
I would advise making sure you can export a build from GMS now; I could just have old information but I remember GMS charging a licensing fee before you can build your projects.
But hey, you've got this! And you couldn't have picked a better first jam as someone who isn't good with art. To tell you the truth, that's why I'm here too.
I'll see you out there!
What I’ve learned from previous 48hour jams, keep the scope small, really small.
It’s better to deliver something small, than have nothing or something that does not work or is not polished.
If you want to prepare, test your pipeline. Create something, build and deploy to itch.io as draft. Especially if you’re planning on doing a Web export, test that with different lighting options. I.e. Godot provides quite different results between Windows export and Web exports.
Test that part so that does not cause stress.