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A jam submission

Missile AssemblerView game page

Be a cog in a massive war machine (nothing you do matters)
Submitted by Sc4rcha (@Sc4rcha) — 9 hours, 12 minutes before the deadline
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Missile Assembler's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Favourite#24.2914.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
Participants:
SuckMyElbows (solo dev)

Third party sound samples used for creating sfx from:
FilmCow Recorded SFX
https://filmcow.itch.io/filmcow-sfx
Adobe free Audio libraries
https://www.adobe.com/products/audition/offers/adobeauditiondlcsfx.html)

Font used: LiberationSans (Default Unity font)

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Comments

Positively shocked by the quality on all fronts. congrats

Developer (1 edit)

The final level and all endings.

Submitted(+1)

This was FANTASTIC. The art and the atmosphere are really compelling. I’m surprised that this game used the default Unity font, because you did a flawless job getting rid of the default engine stink that a lot of us ended up with. Being put in cryo for an entire 9 years is a great way to start and set the tone. The character designs and personalities really shine. I was consistently excited to speak with all of the crew. The mechanic reminded me of a character I’ve generally disliked from The Hundred Line but she quickly became my favorite. (Is that just because I’m gay?) I will remember that little screwdriver story for a good while.

The gameplay held my attention too! missile assembly, while simple enough, is suitably hectic and engaging. I didn’t initially understand what the orders were and why some assemblies failed, but I figured out quickly enough. The constantly breaking buttons are a great detail that heightens this. I never learned what the colored bars meant, and half the time I didn’t even remember which pieces contributed what, but I’m glad you can faff around with it during downtime if you wanted to actually learn.

The only major problem is that the game forces you to start from the very beginning once you fail or reach an ending. I got demoted for the first time abstaining from fighting with my rival assembler, and it was rather a slog to get back. I would like to see the other endings but it just takes too long to replay the full thing.

But seriously, polish this up and advertise it somewhere. This was easily one of my favorites of the whole jam.

Developer (1 edit)

Noted. I like more the other endings so its a shame most people are choosing to go down with the rival. I had some ideas on how to solve it while reading your comment. Thanks for the review!

Submitted(+1)

Quite a unique game, and an impressive one to be put together by a solo dev. The art and vibes were spot on, with the character designs being a highlight. Cannon rats give big Skaven vibes. I found the gameplay interesting at first but it got a bit repetitive after a while, it felt like there were too many missions and the assembly system didn't stay fresh throughout them. It was also pretty difficult to figure out how the Accuracy/Power/Speed bars worked during the first few fights, that may have been something to explicitly state to the player. Aside from that though, a cool entry!

Submitted

I played the first few missions, there's a great opressing atmosphere and I love the characters. I'm not entirely sure what the criterions for sucessful and failed missions are, but I'll get back to this.

Developer(+1)

No ties to the gameplay, no matter what you do, sometimes the ship fails its mission. One of the percs of being a part of a bigger whole